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Posted

I know that WorldClient is client-side only, so I'm assuming that all the entities in WorldClient::getLoadedEntityList are client-side only. Does this mean that I can cast player entities in WorldClient::getLoadedEntityList to EntityPlayerSPs, the client-side player type? (EntityPlayer is what I am casting to at the moment, but I am wondering if there is something more specific I can use.)

Edited by Draconwolver

  • Author
4 minutes ago, diesieben07 said:

EntityPlayerSP would be the player controlling the game. Other players on the client are EntityOtherPlayerMP. Their common supertype is AbstractClientPlayer.

Whoops, I should've looked at the type hierarchy... :S Thank you.

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