Posted June 14, 20178 yr Hi, My name is Josie! I'm trying to make the Skeleton AI a lot better by making it hide behind blocks and coming out just to shoot at you. How would I do this? So far, I've made a class called AdvancedEntityAIAttackRangedBow and made it extend EntityAIAttackRangedBow but I don't know what to put in it. I'm not that experienced with AI Dx Please try to explain how I would go about this!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.