[SOLVED] [1.11.2] Emit a redstone signal from a TileEntity capability
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By Warren Tode · Posted
Okay, if you're having trouble with kaupenjoe's tutorials it's because he assumes you already have a solid understanding of Java, so he skips over explaining that aspect of what he's doing - which is a lot, since it's all in Java. This website should be very helpful in understanding whatever methods or parts he uses in his videos. https://www.w3schools.com/java/ Just click the GitHub link he provides with his tutorials, and look up on that site whatever you don't understand. Don't be afraid to take your time with this. Same goes for anything else you run into that you don't understand since this site covers many other programming languages, not just Java. In fact, if you click on their tutorials tab you'll find JSON under the Javascript heading in there too. -
That's where they are now, inside resources/assets/mod_id/ (unless I did not understand soomething in which case sorry) I tried changing the name from plural to singular (textures->texture, blocks->block) but still does not recognize the textures EDIT: Okay that was the error. I have come back to my mod after a month and I forgot I had to change the texture json file from plural to singular too, so you're right
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There's a flag in the game that prevents it from checking for changed abilities every tick. I believe it's hurtMarked()? Try using that, to tell the game something has changed.
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There's a mod version mismatch here. Fastbench wants a more recent version of Forge than you have. I suggest checking if there's a new version of the All The Mods 8 server package, or if not, asking the All The Mods Team, since this seems like a large flaw.
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