Posted June 26, 20178 yr I'm trying to make a simple analog lamp, where the light output equals the max redstone input. I thought this would be simple, but it's not working. This is the relevant code, inside the block class: @Override public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos) { if (world instanceof World) { World theWorld = (World) world; return theWorld.isBlockIndirectlyGettingPowered(pos); } return 0; } @Override public void observedNeighborChange(IBlockState thisState, World world, BlockPos thisPos, Block changedBlock, BlockPos changedBlockPos) { world.setLightFor(EnumSkyBlock.BLOCK, thisPos, world.isBlockIndirectlyGettingPowered(thisPos)); world.checkLight(thisPos); } Some debug output shows that the observedNeighborChange() method is being called correctly, when there's a block state change next to the lamp, and that isBlockIndirectlyGettingPowered() is returning the appropriate redstone signal strength. Yet the block never lights up. Why not? *Update* After more testing, it seems like the block light *is* getting set properly, but only after I exit the world and reload it. I thought checkLight() was supposed to update the light levels; if it's not, what do I need to call to update the light levels without relogging?*UPDATE 2* I fixed it! As it turns out, you need to change the block state for Minecraft to actually update the lighting. Even calling setBlockState with the current state won't work; it needs to be a new block state. So I added a "power" property and set power equal to the redstone input, then I change the blockstate whenever the neighbor changes and it all works fine. Edited June 27, 20178 yr by IceMetalPunk Solved it myself Whatever Minecraft needs, it is most likely not yet another tool tier.
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