drok0920 Posted June 28, 2017 Posted June 28, 2017 Hello i have created a block state file that throws an error stating that it cannot find a variant which exists in the file. I cannot figure out why this is happening even after an hour of trying. Error: https://pastebin.com/9SRQnMJx BlockState: { "forge_marker": 1, "defaults": { "textures": { "#mat": "progressiveg:items/ak47_oak" //the identifier must be a name of a material defined by the "model" obj's .mtl file }, "model": "progressiveg:ak47_0.obj" }, "variants": { "acacia_0": [{ "textures": { "#mat": "progressiveg:items/ak47_acacia" //the identifier must be a name of a material defined by the "model" obj's .mtl file }, "model": "progressiveg:ak47_0.obj" }], "acacia_1": [{ "textures": { "#mat": "progressiveg:items/ak47_acacia" //the identifier must be a name of a material defined by the "model" obj's .mtl file }, "model": "progressiveg:ak47_1.obj" }] } } Quote
jeffryfisher Posted June 28, 2017 Posted June 28, 2017 Instead of a missing variant, I think you have a problem with model name or location. The error could be in JSON or file name or directory structure. Umm... I think models are assumed to be JSON files, so no file extensions in the blockstates file. Has that custom changed since 1.10.2? Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
V0idWa1k3r Posted June 28, 2017 Posted June 28, 2017 1 hour ago, jeffryfisher said: Umm... I think models are assumed to be JSON files, so no file extensions in the blockstates file. Has that custom changed since 1.10.2? If you are using an .obj model you must specify the file extension too. Quote
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