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(SOLVED) [1.12] Registering a fuel handler is not working


xyz

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Hello, I am trying to register a simple fuel handler but it's not working, while the event function is definitely being called (tested this), the fuel handler simply has no effect in-game, this is my code to register the fuel handler via GameRegistry:

@EventHandler
	public void preInit(FMLPreInitializationEvent event){
  		GameRegistry.registerFuelHandler(new FuelHandler());
	}

 

 And this is my fuel handler class:

private class FuelHandler implements IFuelHandler{

	@Override
	public int getBurnTime(ItemStack fuel) {
		if (fuel.getItem() == Items.DIAMOND){
			return 100;
		}
		return 0;
	}
		
}

 

I have tried moving the actual registering (GameRegistry.registerFuelHandler()) to the FMLInitializationEvent and the FMLPostInitializationEvent, but to no avail.

Is this just a side effect of the migration to the new way of registering things which will be fixed eventually or is there something wrong/missing in my code?

Edited by xyz
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Forge explicitly excludes vanilla Items from having their burn time determined by IFuelHandlers, so it's not currently possible to modify the burn time of a vanilla Item.

 

If this PR is merged, you'll be able to modify vanilla burn times using an event.

Edited by Choonster
  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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22 minutes ago, Choonster said:

Forge explicitly excludes vanilla Items from having their burn time determined by IFuelHandlers, so it's not currently possible to modify the burn time of a vanilla Item.

 

If this PR is merged, you'll be able to modify vanilla burn times using an event.

Thanks a lot for the quick and helpful response!

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