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By perromercenary00 · Posted
i have mi own custome class to spawn structures and notice it was doing weird things debuggin the thing i find this piece of code was not picking mi blocks this piece of code is suposed to create two lists way its easier to get a block habing only the name or the oposite to extract the name from a block have like 800 blocks of mi own this code is just picking like random 60's dont know if is a bug or this definitively change coze in 1.19this works great ################# well i need a new way to make a list of all the loaded blocks whit names for 1.20.4 thanks for your readings -
https://drive.google.com/file/d/1LhbfzUCYfdXmhUy-yd83Fe06iqYxEHLw/view?usp=sharing https://drive.google.com/file/d/1EEU59Xbqco-RboLng4xz2Ix0ZpfNO4lO/view?usp=sharing
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By AwesomeDev · Posted
Yes, it is quite annoying how there are not any very handy ways to find ways to fix errors, however you can just simply use .of() and specify the properties, here is it used in a example peice of code for a mod I am creating public static final RegistryObject<Block> HYPER_ORE = registerBlock("hyper_ore", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).instrument(NoteBlockInstrument.IRON_XYLOPHONE).requiresCorrectToolForDrops().strength(5.0F, 6.0F).sound(SoundType.METAL))); Hope this helped for your 1.20.4 mod! -
after accepting eula, i run the .bat file and 1- https://imgur.com/a/gX4SSpx 2- https://imgur.com/a/3yJ80fV nothing changes after reinstall, firstly i had jdk 22 then i changed to jdk 17 and it still remains the same can someone help me?
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https://drive.google.com/file/d/1fPISu1m5Ica8CKDWj3PWVYPNgn85w2dk/view?usp=drive_link
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