Jump to content

Recommended Posts

Posted

It is great that Forge is already updated to 1.12 !

The mod authors also post many updates to get it work with the lastest versions of MC and Forge

I like to have all up to date, but since tools like Curse client do not works on my config, I do all manually :( (may be you have some tips for that)

This is a crash report using ~45 mods where MC stops on java.lang.NoClassDefFoundError issue (net/minecraftforge/fml/common/registry/IForgeRegistryEntry).

At first view, I am not able to find whenever it is Forge or a mod (and which one) that generate the issue.

Can someone help ?

Thanks.

fml-client-latest.log

Posted

Forge recently had a breaking change which causes mods to crash. One of your mods is not updated to a version of Forge after the change.

 

Unfortunately, the crash doesn't say which mod it is, so you'll have to take mods out to see which is the crashing one.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
50 minutes ago, larsgerrits said:

Forge recently had a breaking change which causes mods to crash. One of your mods is not updated to a version of Forge after the change.

 

Unfortunately, the crash doesn't say which mod it is, so you'll have to take mods out to see which is the crashing one.

The anwer I fear the most :(

Ok, I just have to grep the "net/minecraftforge/fml/common/registry/IForgeRegistryEntry" strings on files in all the mods to check the bad/old mods (in this instance : Cyclic, journeymap, Magical Map, modnametooltip, Quark, rftools, VillageName : only 7 of 45).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I myself am quite new to the modding scene, I started modding in February but have been in development hell a lot and have struggled to focus on one mod though I have been developing the current mod I've been working on since September and have made a lot of progress; during this time I have found a lot of helpful resources and have learnt a lot of things.    1. You can, I have had no Java experience previously and since modding have managed to be quite knowledgeable in Java.   2. Modding does not require massive teams, I and many others work alone, though having a team is certainly helpful in the modding process to get things done in a quicker and more organised way.   3. I absolutely have to recommend ModdingByKaupenjoe, he makes loads of tutorials for Minecraft from 1.16.5 and above with support for Forge, Fabric, and as of his 1.21 tutorials, Neoforge. These tutorials are really well made, covering almost every modding topic, (such as items, blocks, mobs, worldgen, etc.) and are pretty easy to follow, and Kaupenjoe always leaves the link to his GitHub repositories where you can view the code of that tutorial at your own pace as well as linking textures in the description of his videos for you to use. These forums are also quite good if you need help, though I have found that it sometimes takes a little while for a response but it is always worth the wait; from my experience the people on these forums have always been kind and helpful. There are also user-submitted tutorials that may be helpful as well.  Using GitHub to search up a certain class that you are wanting to use in your mod is also quite helpful, the video I have linked goes into more detail. I would also recommend planning out your mod before you make it to have a clearer idea of how you want your mod to be, including sketches and annotations are also a good idea for this. It has helped me make progress a lot quicker when programming as I already know how I want things to look/act.   I hope all this information helps!
    • I don't know what I did differently, but the error code changed to "Invalid signature for profile public key" so I set "enforce-secure-profile" to false since only my friend will be allowed to join anyway and then everything worked properly. Here's the logs anyway, but I hope the problem doesn't come back. https://paste.ee/p/Ri44L
    • I tried to look for similar issues here on the forum already and couldn't find a fix. Just people who didn't read the rules properly.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.