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Posted (edited)

Hey everyone, I ran into a bit of a snag when I tried to do multiblock cleanup on block break. If I try to get the TileEntity of my block inside the onBlockDestroyedByPlayer/Explosion methods it always returns null, preventing me from calling the cleanup method on it. Why is it always returning null and/or is there any other event I can use that still has the TileEntity active? The code is a bit obtuse because of the large framework I've built and the fact that it's kotlin, but I hope these snippets are enough to understand it.

Inside my framework base block class:

    override fun onBlockDestroyedByPlayer(worldIn: World, pos: BlockPos, state: IBlockState) {
        breakEvent.fire(BlockBrokenEvent(worldIn, pos))
        super.onBlockDestroyedByPlayer(worldIn, pos, state)
    }

    override fun onBlockDestroyedByExplosion(worldIn: World, pos: BlockPos, explosionIn: Explosion) {
        breakEvent.fire(BlockBrokenEvent(worldIn, pos))
        super.onBlockDestroyedByExplosion(worldIn, pos, explosionIn)
    }

And inside the multiblock part block base class:

    init {
        placeEvent += {
            if(!it.world.isRemote) {
                val te = it.world.getTileEntity(it.pos) as TileEntityMultiblockPart
                te.rebuild(it.pos)
            }
        }
        breakEvent += {
            if(!it.world.isRemote) {
                val te = it.world.getTileEntity(it.pos) as? TileEntityMultiblockPart //This is always null
                if(te != null && te.multiblockId.value != -1) (it.world.getEntityByID(te.multiblockId.value) as? EntityMultiblock)?.destroy()
            }
        }
    }

Cheers

Edited by BenignBanana
Posted
2 minutes ago, Franckyi said:

You should override Block::breakBlock. This method is called before the tile entity is destroyed so you can still access it.

Right. I was looking for an onSomething method, so I didn't see that one. Cheers for the help :)

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