Jump to content

Recommended Posts

Posted

Good evening,

 

it's me again. This time I have something... well, its a bit stupid I think. 

 

The testing environment: Okay. Again, there is a picture to look at. That red cross is made out of custom blocks, which are no full blocks (as one might have expected; this isn't a texture trick). Their aabb has been resized to fit their visual appearance, aaand... north is up. Oh, these blocks are non solid, so you can walk through. 

 

The target situation: Every entity that collides with the block should be pushed back (force may vary) in the general direction it came from, or better: at a rough 90° angle from the surface it touches. 

 

The experiment: I found onEntityCollidedWithBlock() and started fooling around with whats possible with this function. And somehow it condensed towards some kind of repulsing block; like the slime, which you can use for high-jumping. But from all sides. So I could not reuse the onLand() Method, or what its name was, but instead went to look to get this done using onEntityCollidedWithBlock().

I tried out a lot of things; firstly I misunderstood what the vector methods where for. When hearing "vector" I think of some kind of movement, but after I teleported myself around to crazy extends, I realized that it might not be the movement-redirection I was looking for. Than I found the motionXYZ fields, and the moveRelative() method. Last one was foolproof to use, but when I looked sideway and tried to apply negative forward momentum, my player got accelerated alonside the "wall" of repulsing blocks. I used this to send Zombies to the moon, by digging a 3x3 hole with walls out of repulsor blocks and let 1x1 free in the middle, used an egg at the first block and... wheeeeeeeeeeee. :)

 

Ehem, back to topic. After "moveRelative() didn't yield the result I hoped for I went back to the three motion-fields. Because I still suck working with the blocks facing-stuff, Went for something else and got the coordinates of the block and the entity colliding with it, looked for the difference (block - entity) and got usually a value of 1 or -1 for x, y or z. 

After finding out, that you move with negative preposition when going towards the smaller coordinate value and via versa, I just added entityIn.setVelocity((holoX-entiX)*-1,(holoY-entiY)*-1,(holoZ-entiZ)*-1)

 

Here is that method - the super-call seems not to have any influence to the success or fail

 @Override
    public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {


        double inputX= Math.round(entityIn.motionX*100)/100;
        double inputY= Math.round(entityIn.motionY*100)/100;
        double inputZ= Math.round(entityIn.motionZ*100)/100;

        double entiX = entityIn.getPosition().getX();
        double entiY = entityIn.getPosition().getY();
        double entiZ = entityIn.getPosition().getZ();

        double holoX =  pos.getX();
        double holoY =  pos.getY();
        double holoZ =  pos.getZ();

        double outputX=(holoX-entiX)*-1;
        double outputY=(holoY-entiY)*-1;
        double outputZ=(holoZ-entiZ)*-1;


        try {
           worldIn.getPlayerEntityByName(entityIn.getName()).sendMessage(new TextComponentString("holo: x: " + holoX +", y: " + holoY + ", z: "+ holoZ + ";"));
           worldIn.getPlayerEntityByName(entityIn.getName()).sendMessage(new TextComponentString("enti: x: " + entiX +", y: " + entiY + ", z: "+ entiZ + ";"));
           worldIn.getPlayerEntityByName(entityIn.getName()).sendMessage(new TextComponentString("dif: x: " + (holoX-entiX) +", y: " + (holoY-entiY) + ", z: "+ (holoZ-entiZ) + ";"));
           worldIn.getPlayerEntityByName(entityIn.getName()).sendMessage(new TextComponentString("input vel: x: " + inputX +", y: " + inputY + ", z: "+ inputZ + ";"));
           worldIn.getPlayerEntityByName(entityIn.getName()).sendMessage(new TextComponentString("output vel: x: " + outputX +", y: " + outputY + ", z: "+ outputZ + ";"));

            entityIn.setVelocity((holoX-entiX)*-2,(holoY-entiY)*-2,(holoZ-entiZ)*-2);

        }catch(Exception e){
            //just keep on going in case something is going insane
        }

        super.onEntityCollidedWithBlock(worldIn, pos, state, entityIn);
    }

 

The problem: Okay. That should do the trick, I think. Lets say, in theory that seems to work. In "reality" (or in game) something unexpected does happen: when touching the blocks from north or west (moving to south or east), I just clip though the blocks (that looks kind of strange), while the "debugging output" to the chat-console tells me, that the "new" motionXYZ should be the correct value. 

Even more strange, when comming from south to north, from east to west, from up to down (and from down to up... combine both for a grand shaking) the redirection works perfectly. It will keep drops jumpuing until they despawn, or the player jumping until you went off. 

But these two directions (north->south and west->east) wont work. The best that happens is, that I slowly... warp through the blocks, just to get slinged away at the other side. 

 

So... I know this is far from being productive work in any form, but I'm afraid that I need to use velocity and vector handling later to a greater extent, so it cannot hurt to know what one can do wrong or understand wrongly. 

 

 

Greetings, Merlin 

 

repulse.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.