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Posted
@Override
    public boolean onBlockActivated(World world, BlockPos coords, IBlockState p_onBlockActivated_3_, EntityPlayer player, EnumHand handcontents, EnumFacing p_onBlockActivated_6_, float p_onBlockActivated_7_, float p_onBlockActivated_8_, float p_onBlockActivated_9_) {
        if(isIgnitable)
        {
            ItemStack fs = new ItemStack(Item.getItemById(259));

            if(player.getHeldItemMainhand() == fs)
            {
                System.out.println("it got this far");
                doExplode(coords,world);
            }
            System.out.println(player.getHeldItemMainhand());
            System.out.println(fs);

        }



        return super.onBlockActivated(world, coords, p_onBlockActivated_3_, player, handcontents, p_onBlockActivated_6_, p_onBlockActivated_7_, p_onBlockActivated_8_, p_onBlockActivated_9_);
    }

this does not work, when the block is right clicked with flint and steel (259) it should doExplode. the console does not display "it got this far" either

3 minutes ago, Acrogenous said:

Item.getItemById(259)

Do not use numeric IDs. They can and will change. Items class exists for a reason.

 

3 minutes ago, Acrogenous said:

player.getHeldItemMainhand() == fs

Comparason by reference like this will always fail since fs is a newly created object. You need to compare the content. Use ItemStack::getItem to compare Items and ItemStack::getMetadata to compare metadata.

Edited by V0idWa1k3r

  • Author

I used number ID just in case that was breaking it, if you could please can you post an example of how I would go about using this?

 

I get "method references are not supported at language levels 1.6" if that helps

Edited by Acrogenous

1 minute ago, Acrogenous said:

if you could please can you post an example of how I would go about using this?

if (!player.getHeldItemMainhand().isEmpty() && player.getHeldItemMainhand().getItem() == Items.FLINT_AND_STEEL) 

Something like that.

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