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[1.12] Attaching Capabilities to an Item


TheXFactor117

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Ok, I think my theory is holding up. I removed the call setRandomAttributes and setAttributeModifiers and the output is only called once. I must be trying to process to much information for a single tick to handle it all. I guess I'll have to either set the information not inside of a TickEvent or try and optimize how I'm setting the information.

Developer of Levels and Lost Eclipse

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