Posted July 9, 20178 yr I have an event (PlayerInteractEvent.RightClickBlock) that checks if the player is holding a certain Item and then places a block. The Problem that I'm currently having is that is places the block whether or not the block has an interaction - let me give you some examples: When I click doors with the item, the block gets placed and the door is opened. It should only open the door. When I click a chest it opens the chest, but again, also places the block. I tried manually testing for the interaction, using block.onBlockActivated. I stored the return value in a boolean, and then tested. If it was true, that meant the block could interact, if it was false that meant the block should be placed. The problem I was having then was that it was only happening server side. So chests wouldn't show an animation and doors wouldn't open. Does anyone know if there's another way to determine how the block will interact if clicked?
July 10, 20178 yr Author On 9.7.2017 at 11:01 AM, diesieben07 said: When right clicking a block with an, first RightClickBlock will fire, regardless of whether the block "accepts" the click or not. If it does accept it (or the event is canceled) the click goes to the item, which causes RightClickItem to fire. So it sounds like you want RightClickItem instead. That sounds good, but now I don't have the BlockPos of where the player clicked... and raycasting won't work because it's client only, or am I wrong?
July 12, 20178 yr Author 1 hour ago, diesieben07 said: Look at what the bucket does, it does something similar. I tried this: boolean canEdit = player.canPlayerEdit(pos, event.getFace(), stack); boolean modifiable = world.isBlockModifiable(player, pos); Both always seem to return true, when I click normal blocks and blocks like doors & chests
July 12, 20178 yr Author 3 minutes ago, diesieben07 said: Uhm, yes, because a "normal player" can edit any block. What were you trying to achieve here? I figured those methods didn't sound right... I'm trying to check if the block has a right-click action, like opening a door or a chest. I'm trying to check this from a RightClickBlock Event, I know that that event fires before the block reacts to the click. But I can't use RightClickItem, because then I don't have the BlockPos where the player clicked.
July 12, 20178 yr Author 53 minutes ago, diesieben07 said: Ok, why are you even using an event here? Is this not your item? If it is and you must continue using the item, you must use RightClickItem and then determine the position like the bucket does. Sorry, I should have been more specific. I'm using vanilla's seed item
July 12, 20178 yr Author 2 hours ago, diesieben07 said: Then do as advised But I thought player.rayTrace was client only? And the ItemStacks' method is protected. Is the world's rayTrace also for servers? Edit: Nevermind, it worked out, thanks Edited July 12, 20178 yr by Tschipp
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