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I have created an EntityData that I want to save when the world closes and load that save when the world opens.
private static final EntityDataAccessor<Float> ENGINE_POWER = SynchedEntityData.defineId(AircraftVehicle.class, EntityDataSerializers.FLOAT);
@Override
protected void defineSynchedData(SynchedEntityData.Builder builder) {
super.defineSynchedData(builder);
builder.define(ENGINE_POWER, 0f);
}
@Override
protected void addAdditionalSaveData(CompoundTag compoundTag) {
super.addAdditionalSaveData(compoundTag);
compoundTag.putFloat("EnginePower", entityData.get(ENGINE_POWER));
}
@Override
protected void readAdditionalSaveData(CompoundTag compoundTag) {
super.readAdditionalSaveData(compoundTag);
if (compoundTag.contains("EnginePower")) {
entityData.set(ENGINE_POWER, compoundTag.getFloat("EnginePower"));
}
}
The problem is that entityData.get(ENGINE_POWER) in addAdditionalSaveData method always return the default value
Just tried to make one that's just forge without any mods and it still crashes. There are also no mods installed in my entire instances folder called "jukeboxfix".
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