Posted July 13, 20178 yr Hello, How would i create a more complex recipe than json recipes will allow. For example i have an item that can take damage and i want to change the damage and nbt of the output item of the recipe based on the damage of the ingredient item. So if the item used in the recipe has taken 5 damage i'd like the out put to have already taken 10 damage. i hope this made sense . Thanks for any help.
July 13, 20178 yr Create an IRecipe and register it. Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
July 13, 20178 yr GameRegistry.addRecipe(...). Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
July 13, 20178 yr Go to net.minecraft.item.crafting and you'll see a lot of vanilla IRecipes Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
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