Posted July 20, 20178 yr I am trying to use a particle to draw a beam from the player to the target. Instead the particle a good distance from both the player and the target: The code: @Override public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) { Vec3d lookVec = Helpers.getEntityLook(Minecraft.getMinecraft().player, 1).eyePosition; drawBeam(buffer, origin, target, lookVec, 2); } public static void drawBeam(BufferBuilder buffer, Vec3d S, Vec3d E, Vec3d P, float width) { Vec3d PS = S.subtract(P); Vec3d SE = E.subtract(S); Vec3d normal = PS.crossProduct(SE).normalize(); Vec3d half = normal.scale(width); Vec3d p1 = S.add(half); Vec3d p2 = S.subtract(half); Vec3d p3 = E.add(half); Vec3d p4 = E.subtract(half); int brightness = 240; int b1 = brightness >> 16 & 65535; int b2 = brightness & 65535; buffer.pos(p1.x, p1.y, p1.z).tex(0.0D, 0.0D).lightmap(b1, b2).color(255, 255, 255, 128).endVertex(); buffer.pos(p2.x, p2.y, p2.z).tex(1.0D, 0.0D).lightmap(b1, b2).color(255, 255, 255, 128).endVertex(); buffer.pos(p3.x, p3.y, p3.z).tex(1.0D, 1.0D).lightmap(b1, b2).color(255, 255, 255, 128).endVertex(); buffer.pos(p4.x, p4.y, p4.z).tex(0.0D, 1.0D).lightmap(b1, b2).color(255, 255, 255, 128).endVertex(); } Edited July 20, 20178 yr by Lucius Q. User
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