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Posted (edited)

I'm trying to figure out how to get the density of a fluid block in the world. I'd like to check it something like this:

world.getFluidDensity(pos)

But that obviously doesn't work.

Also I'm working with finite fluids if that matters

What is the best way to get a fluid block's density?

 

Edit: Is it also possible to change a fluid blocks density?

Edited by Aidiah
Posted
4 minutes ago, Jay Avery said:

Assuming the block is a subclass of BlockFluidBase, you can use BlockFluidBase.getDensity(IBlockAccess, BlockPos).

Thanks, I was looking in the wrong places.

Posted (edited)

Having another issue with getting the density, fluid 1 has a density of -1000, and fluid 2 has a density of -1500. However: 

int density = BlockFluidBase.getDensity(world, pos);

and

int density2 = BlockFluidBase.getDensity(world, pos2);

are both being set to -1000

 

any ideas why?

 

Edit: Also if fluid1 is on top of fluid2, they seem to be acting as the same block? When fluid two calls to see what is on top of it the check returns the density of the block above fluid1.

 

Edited by Aidiah

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