Posted July 25, 20178 yr Hello guys! So I'm having a problem with the new structure NBT system. I got the template to load and structure to randomly generate, but the structure is just not there! I've tried to look up a solution, but didn't find it! My Code: ModWorldGenerator: package com.zerom69.purnacopia.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.IChunkGenerator; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraft.world.gen.structure.template.Template; import net.minecraftforge.fml.common.IWorldGenerator; public class ModWorldGenerator implements IWorldGenerator { @Override public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { int blockX = chunkX * 16; int blockZ = chunkZ * 16; switch (world.provider.getDimension()) { case -1: generateNether(world, rand, blockX + 8, blockZ + 8); break; case 0: generateOverworld(world, rand, blockX + 8, blockZ + 8); break; case 1: generateEnd(world, rand, blockX + 8, blockZ + 8); break; } } private void generateOverworld(World world, Random rand, int blockX, int blockZ) { if ((int) (Math.random() * 100) == 0) { int y = getGroundFromAbove(world, blockX, blockZ); BlockPos pos = new BlockPos(blockX, y, blockZ); WorldGenerator obelisk = new ObeliskGen(); obelisk.generate(world, rand, pos); } } private void generateNether(World world, Random rand, int chunkX, int chunkZ) {} private void generateEnd(World world, Random rand, int chunkX, int chunkZ) {} private void addOreSpawn(IBlockState block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chanceToSpawn, int minY, int maxY) { for (int i = 0; i < chanceToSpawn; i++) { int posX = blockXPos + random.nextInt(maxX); int posY = minY + random.nextInt(maxY - minY); int posZ = blockZPos + random.nextInt(maxZ); new WorldGenMinable(block, maxVeinSize).generate(world, random, new BlockPos(posX, posY, posZ)); } } public static int getGroundFromAbove(World world, int x, int z) { int y = 255; boolean foundGround = false; while(!foundGround && y-- >= 63) { Block blockAt = world.getBlockState(new BlockPos(x,y,z)).getBlock(); foundGround = blockAt == Blocks.DIRT || blockAt == Blocks.GRASS || blockAt == Blocks.SAND || blockAt == Blocks.SNOW || blockAt == Blocks.SNOW_LAYER || blockAt == Blocks.GLASS; } return y; } public static boolean canSpawnHere(Template template, World world, BlockPos posAboveGround) { int zwidth = template.getSize().getZ(); int xwidth = template.getSize().getX(); // check all the corners to see which ones are replaceable boolean corner1 = isCornerValid(world, posAboveGround); boolean corner2 = isCornerValid(world, posAboveGround.add(xwidth, 0, zwidth)); // if Y > 20 and all corners pass the test, it's okay to spawn the structure return posAboveGround.getY() > 63 && corner1 && corner2; } public static boolean isCornerValid(World world, BlockPos pos) { int variation = 3; int highestBlock = getGroundFromAbove(world, pos.getX(), pos.getZ()); if (highestBlock > pos.getY() - variation && highestBlock < pos.getY() + variation) return true; return false; } } ObeliskGen: package com.zerom69.purnacopia.worldgen; import java.util.Random; import com.zerom69.purnacopia.PurnacopiaMod; import com.zerom69.purnacopia.utils.ResourceUtils; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.server.MinecraftServer; import net.minecraft.util.Mirror; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Rotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.ChunkPos; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraft.world.gen.structure.template.PlacementSettings; import net.minecraft.world.gen.structure.template.Template; import net.minecraft.world.gen.structure.template.TemplateManager; public class ObeliskGen extends WorldGenerator { @Override public boolean generate(World world, Random rand, BlockPos position) { WorldServer worldserver = (WorldServer) world; MinecraftServer minecraftserver = world.getMinecraftServer(); TemplateManager templatemanager = worldserver.getStructureTemplateManager(); Template template = templatemanager.getTemplate(minecraftserver, new ResourceLocation(PurnacopiaMod.modId+":structures/obelisk1.nbt")); if(template == null) { System.out.println("NO STRUCTURE"); return false; } if(ModWorldGenerator.canSpawnHere(template, worldserver, position)) { IBlockState iblockstate = world.getBlockState(position); world.notifyBlockUpdate(position, iblockstate, iblockstate, 3); PlacementSettings placementsettings = (new PlacementSettings()).setMirror(Mirror.NONE) .setRotation(Rotation.NONE).setIgnoreEntities(false).setChunk((ChunkPos) null) .setReplacedBlock((Block) null).setIgnoreStructureBlock(false); template.addBlocksToWorld(world, position.add(0, 1, 0), placementsettings); PurnacopiaMod.logger.info("Generating obelisk at "+position); return true; } return false; } } CommoProxy: package com.zerom69.purnacopia.proxy; import java.io.File; import com.zerom69.purnacopia.Config; import com.zerom69.purnacopia.PurnacopiaMod; import com.zerom69.purnacopia.block.ModBlocks; import com.zerom69.purnacopia.entity.EntityThunderball; import com.zerom69.purnacopia.item.ModItems; import com.zerom69.purnacopia.network.PacketHandler; import com.zerom69.purnacopia.worldgen.ModWorldGenerator; import net.minecraft.block.Block; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.common.config.Configuration; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.network.NetworkRegistry; import net.minecraftforge.fml.common.registry.EntityRegistry; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod.EventBusSubscriber public class CommonProxy { public static Configuration config; public void preInit(FMLPreInitializationEvent e) { registerEntities(); File directory = e.getModConfigurationDirectory(); config = new Configuration(new File(directory.getPath(), "purnacopia.cfg")); Config.readConfig(); PacketHandler.registerMessages(); } public void init(FMLInitializationEvent e) { NetworkRegistry.INSTANCE.registerGuiHandler(PurnacopiaMod.instance, new GuiProxy()); GameRegistry.registerWorldGenerator(new ModWorldGenerator(), 0); } public void postInit(FMLPostInitializationEvent e) { if (config.hasChanged()) { config.save(); } } public void registerEntities() { EntityRegistry.registerModEntity(new ResourceLocation(PurnacopiaMod.modId, "Thunderball"), EntityThunderball.class, "purnacopia:Thunderball", 1, PurnacopiaMod.instance, 128, 1, true); } @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { ModBlocks.register(event.getRegistry()); } @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { ModItems.register(event.getRegistry()); ModBlocks.registerItemBlocks(event.getRegistry()); } public void registerItemRenderer(Item item, int meta, String id) {} public void registerRenderers() {} }
July 25, 20178 yr What are your outputs? Does it fail to generate? Is the position spit out in the console? Developer of Levels and Lost Eclipse
July 26, 20178 yr Author 8 hours ago, TheXFactor117 said: What are your outputs? Does it fail to generate? Is the position spit out in the console? It generates and gives me the coords in the console, but when I go to the coords there is nothing there. I've tried different NBT's, but the generated structure does not appear.
July 26, 20178 yr Your ResourceLocation doesn't need structures in the path name (unless you made a second structures package). You also don't need to include .nbt at the end of the name. Try that and see what happens. Developer of Levels and Lost Eclipse
July 26, 20178 yr Author 11 minutes ago, TheXFactor117 said: Your ResourceLocation doesn't need structures in the path name (unless you made a second structures package). You also don't need to include .nbt at the end of the name. Try that and see what happens. That fixed it! Thank you!
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