Posted July 26, 20178 yr I'm creating a custom projectile entity and everything seems to work, however the entity stutters a lot when moving. https://pastebin.com/iUWQJELe
July 26, 20178 yr Author Alright, looks like the problem was caused because I was using my own variables for speed instead of the predefined motion variables. Can anyone explain to me why this happens? I looked around the Entity code and found nothing that could cause this. Also could anyone tell me what's the best frequency to set when registering my entity. What is it measured in? (e.g. updates/tick)
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