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Posted (edited)
10 hours ago, diesieben07 said:

This has nothing to do with static.

One of your constructors registers the data parameter. The other one doesn't. They both need to do it.

Surprisingly it worked. I had to register the key with a null value, though. Now I'm getting a crash after shooting the entity, quitting and reloading. I have no idea why since my prints tell me that my uuid value is not null.

Edited by Melonslise
Posted
1 hour ago, diesieben07 said:

You managed to get a null Integer into your ID key.

I added prints to the read/write nbt methods to check if I was writing/reading a null UUID, however you can see from the log that it's reading/writing an existing value.

Posted (edited)
14 minutes ago, diesieben07 said:

No, it is not.

Are you sure?

Quote

Caused by: java.lang.NullPointerException
at net.minecraft.nbt.NBTTagCompound.setUniqueId(NBTTagCompound.java:126) ~[NBTTagCompound.class:?]
at melonslise.runicinscription.common.entity.EntityProjectile.writeEntityToNBT(EntityProjectile.java:210) ~[EntityProjectile.class:?]
at net.minecraft.entity.Entity.writeToNBT(Entity.java:1798) ~[Entity.class:?]
... 12 more

 

But even if the issue really is caused by a null in the ID key, I can't register the DataManager on the client otherwise. If I try to create a player field, it will be null on the client.

Edited by Melonslise
Posted
6 minutes ago, diesieben07 said:

You can't do this. You must set a value.

I thought the DataManager synced the client and server. Since I'm already setting the key on the server, shouldn't it sync to the client as well?

Posted
1 hour ago, diesieben07 said:

Yes, you can use -1 for example. It will be overwritten by what the server sends anyways.

Still getting an error. Still looks like it has problems with nbt. I added a print and looks like it's writing nbt 2 times. Once it writes the correct value and the second time it writes null. Why so?

Posted
8 minutes ago, diesieben07 said:

I do not know.

This is almost impossible to diagnose for me, because I do not see your code and I cannot run it. Please post a working Git repo of your mod if possible.

Alright, it will take a while, though.

Posted (edited)
56 minutes ago, diesieben07 said:

I do not know.

This is almost impossible to diagnose for me, because I do not see your code and I cannot run it. Please post a working Git repo of your mod if possible.

Here's the repo. Check the 'Alpha-1.10' branch.

Remember, though, the update is a heavy wip so you might see very unoptimized/retarded code in some places.

Edited by Melonslise
Posted
1 minute ago, diesieben07 said:

Sorry, but your repository is not useful, you are missing at least the build.gradle. The repository root should be the root of your project.

I haven't compiled the mod so far so I'm currently using the default build.gradle from the latest 1.10 forge.

Posted
8 minutes ago, diesieben07 said:

At the very least the repository needs to contain your build.gradle and your code. The repo should work out of the box when being cloned.

Ok, I added the build.gradle file.

Posted (edited)
9 minutes ago, diesieben07 said:

This condition will never be true. NBTTagCompound::setUniqueId creates two entries with suffixes "Most" and "Least", so hasKey cannot be used to check if a unique ID saved like this exists. You have to use NBTTagCompound::hasUniqueId instead.

Incredible. Now everything is working.

Thanks a lot to you! You deserve a place in the credits list of my mod.

Edited by Melonslise

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