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[1.10.2] [Solved] OBJ model cannot be rotated, translated or scaled


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Posted (edited)

I'm not so sure as to why my OBJ model cannot be rotated, translated or scaled with my blockstates json. Perhaps I did something wrong in my code?

 

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Edited by Spyeedy

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

Posted

I've managed to solve the issue, it appears that I when I included the extension ".obj" to the custom ModelResourceLocation, it loaded the obj directly, hence, I wouldn't be able to do anything about scale, rotation, and translation with the blockstates as Minecraft did not require a blockstates json when ".obj" is included.

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

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