Posted July 29, 20178 yr Edit: This has been resolved. The problem had something to do with texture variables, but it's working now... So I have a block, and it's color depends on a tile entity, etc. The block works fine, but I want to do the same thing, but with a torch. What I'm doing with the block is: using a model to specify an overlay using BlockColors to set the color setting the block to CUTOUT However, I don't fully understand the torch block state / model, so I'm not exactly sure how do do it with a torch. I've tried copying JSONs from minecraft, and adding overlay portions, but that fails to work... Can anyone help me get a working overlay torch model thingy? At the moment, all torches display like this: And no, there are no texture errors in the log or console... Relevant files: Overlay block state Overlay block model Overlay torch state Overlay torch model Overlay torch wall model Thanks for any help provided! Edited July 31, 20178 yr by Socratic_Phoenix Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
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