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Edit: This has been resolved. The problem had something to do with texture variables, but it's working now...

 

So I have a block, and it's color depends on a tile entity, etc. The block works fine, but I want to do the same thing, but with a torch. What I'm doing with the block is:

  • using a model to specify an overlay
  • using BlockColors to set the color
  • setting the block to CUTOUT

 

However, I don't fully understand the torch block state / model, so I'm not exactly sure how do do it with a torch. I've tried copying JSONs from minecraft, and adding overlay portions, but that fails to work... Can anyone help me get a working overlay torch model thingy?

 

At the moment, all torches display like this:2017-07-28_22_16_15.png.ac619cb561639ba51b954e3cc93205b1.png

And no, there are no texture errors in the log or console...

 

Relevant files:

 

Thanks for any help provided!

Edited by Socratic_Phoenix

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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