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Yes it is possible. You can define a texture for your material through a blockstates file just like you'd define a texture for a normal json model. I have an example of that here.

Just now, SuperHB said:

So I wouldn't need a mtl file anymore

A mtl file is more than a texture pointer. It contains a "library" of materials(defines different materials for different model parts) and controls all properties of that material. While it is possible to use obj without mtl it is still required by forge to do model setups and baking. So no, you still need an mtl file. I have mine here.

  • Author
Just now, V0idWa1k3r said:

A mtl file is more than a texture pointer. It contains a "library" of materials(defines different materials for different model parts) and controls all properties of that material. While it is possible to use obj without mtl it is still required by forge to do model setups and baking. So no, you still need an mtl file. I have mine here.

Alright thank you!

Depends. The blockstates file fully controls the rendering of your model - you can apply your transformations there and they will be applied in the game just as any other item. I don't think that you can change the way a block renders in the world with blockstates. Maybe forge's animation system is capable of that - but I am no expert on it.

  • Author
2 minutes ago, V0idWa1k3r said:

Depends. The blockstates file fully controls the rendering of your model - you can apply your transformations there and they will be applied in the game just as any other item. I don't think that you can change the way a block renders in the world with blockstates. Maybe forge's animation system is capable of that - but I am no expert on it.

Alright. Thank you for your help

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