Posted August 2, 20178 yr Hello, Im currently working on a mod for minecraft 1.10.2 and I want to add my own particle effects. I have already created the particles and I got them into the game as well, but I cant seem to get my custom texture to work. When I place down the block ingame, that displays the particles, they only show up in the purple and black square texture you always get when your missing a texture. I need some help to get the texture displayed correctly. Here is my class for the Particles: package com.xpmodder.xpadditions.particle; import com.xpmodder.xpadditions.utility.LogHelper; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.Particle; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import java.util.Random; public class LargeStarParticle extends Particle { public final ResourceLocation largeStarRL = new ResourceLocation("xpadditions:entity/largeStarParticle"); public LargeStarParticle(World worldIn, double x, double y, double z, double velocityX, double velocityY, double velocityZ){ super(worldIn, x, y, z, velocityX, velocityY, velocityZ); this.particleAlpha = 0.99F; TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(largeStarRL.toString()); setParticleTexture(sprite); LogHelper.info(largeStarRL.toString()); LogHelper.info(sprite); } @Override public int getFXLayer() { return 1; } @Override public int getBrightnessForRender(float partialTick) { return 0xf000f0; } @Override public boolean isTransparent() { return false; } @Override public void onUpdate(){ Random ran = new Random(); int num = ran.nextInt(20); if (particleScale > 2){ particleScale = 1; } switch(num){ case 1: particleScale = particleScale * (float)1.1; break; case 4: particleScale = particleScale * (float)1.2; break; case 8: particleScale = particleScale * (float)0.9; break; case 12: particleScale = particleScale * (float)0.8; break; case 16: particleScale = 1; break; } if (this.particleMaxAge-- <= 0) { this.setExpired(); } } } Inside the assets/xpadditions/textures/entity folder of my project I have the texture file largeStarParticle.png. The size of the texture is 32x32 pixel and I tried using a 16x16 pixel texture file with the same name. Neither of those textures works for me.
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