MCRaichu Posted August 6, 2017 Posted August 6, 2017 Hi, I want to create an item that does not slow down the player while using it, for example a bow allowing to move at normal speed while charging up. My problem is, I can't find where the player is slowed during item usage. Has anyone done this before and figured out a way to do it? Anything helps. Thanks in advance, McRaichu Quote It doesn't work, I don't know why. It works, I don't know why.
_Bedrockbreaker_ Posted August 8, 2017 Posted August 8, 2017 Did you copy the bow code? If so, just remove the motionX/Y/Z (whatever one you find) and you *should* be good. Otherwise, just don't include any thing that messes with the motion of the passes in entity. Quote Professional Hot Garbage Programmer. https://github.com/Bedrockbreaker/
fcelon Posted August 8, 2017 Posted August 8, 2017 This is not in bow code. Whenever a player is using an item, it's movement speed is reduced. Unfortunately, it looks like something, than can not be changed. Quote
Choonster Posted August 8, 2017 Posted August 8, 2017 This PR would have allowed you to control the movement speed while the item was in use, but the author hasn't responded for a while. If you were to update it, it may be merged for 1.12.1 and possibly 1.11.2. 2 Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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