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[1.10.2] Slabs & FACING - doesn't work on double slabs


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Posted (edited)

I'm having a problem with directional slabs. They kind of reset the direction when I create a double slab.

I have a totally working slabs class, from this tutorial:
https://www.youtube.com/watch?v=il-BQaPxQSA&index=25&list=PLpKu3PfwdqHRA8aoa4RAzO9camNR9Tm45

And a directional block class which is basically the vanilla furnace.

I am tryinmg to merge these. The purspose is to make asphalt slabs, for roads.

The half slabs works perfectly, the line in the middle of the texture is always pointing in the right direction.
But when I put another one on top of a bottom slab, to make the double slab, It always points in the same direction, it somehow loses the state/meta data for FACING. I have been trying to find out why for a while now, so I will be very grateful if someone can figure it out.

 

This is my base class:

 

Spoiler

public abstract class SlabBase extends BlockSlab {
  public static final PropertyDirection FACING = BlockHorizontal.FACING;

  public SlabBase(String unlocalizedName) {
    super(Material.IRON);
    this.setUnlocalizedName(unlocalizedName);
    this.setCreativeTab(Main.tabBirchware);
    this.setRegistryName(new ResourceLocation(Ref.MODID,unlocalizedName));
    this.setHardness(1);
    this.setResistance(2);
    this.useNeighborBrightness = true;

    IBlockState state;
    if (!this.isDouble()) state = this.blockState.getBaseState().withProperty(FACING,EnumFacing.NORTH).withProperty(HALF,EnumBlockHalf.BOTTOM);
    else                  state = this.blockState.getBaseState().withProperty(FACING,EnumFacing.NORTH);
    this.setDefaultState(state);
  }

  @Override
  public String getUnlocalizedName(int meta) { return this.getUnlocalizedName(); }

  @Override
  public IProperty<?> getVariantProperty() {
    return HALF;
  }

  @Override
  public Comparable<?> getTypeForItem(ItemStack stack) {
    return EnumBlockHalf.BOTTOM;
  }

  @Override
  public int damageDropped(IBlockState state) {
    return 0;
  }

  @Override
  protected BlockStateContainer createBlockState() {
    return new BlockStateContainer(this,new IProperty[]{FACING,HALF});
  }

  @Override
  public IBlockState getStateFromMeta(int meta) {
    EnumFacing enumfacing = EnumFacing.getFront(meta & 7);
    if (enumfacing.getAxis() == EnumFacing.Axis.Y) {
      enumfacing = EnumFacing.NORTH;
    }
    IBlockState state = this.getDefaultState().withProperty(FACING,enumfacing.values()[meta & 7]);
    if (!this.isDouble()) state = state.withProperty(HALF,(meta & 8) == 0 ? EnumBlockHalf.BOTTOM : EnumBlockHalf.TOP);
    return state;
  }

  @Override
  public int getMetaFromState(IBlockState state) {
    int meta = 0;
    meta = ((EnumFacing)state.getValue(FACING)).getIndex();
    if (isDouble()) meta |= 8;
    return meta;
  }

  @Override
  public IBlockState onBlockPlaced(World worldIn,BlockPos pos,EnumFacing facing,float hitX,float hitY,float hitZ,int meta,EntityLivingBase placer) {
    Boolean bTop;
    if      (facing == EnumFacing.DOWN) bTop = true;  // Under a block.
    else if (facing == EnumFacing.UP  ) bTop = false; // On a block.
    else bTop = (double)hitY > 0.5D;                  // Any side, hitY is where you clicked.
    if (!this.isDouble()) return this.getDefaultState().withProperty(FACING,placer.getHorizontalFacing().getOpposite()).withProperty(HALF,bTop ? EnumBlockHalf.TOP : EnumBlockHalf.BOTTOM);
    else                  return this.getDefaultState().withProperty(FACING,placer.getHorizontalFacing().getOpposite());
  }

  @Override
  public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
  {
    //  Meta debugging.
    if ((playerIn.isSneaking()) && (!worldIn.isRemote)) {
      Logg.info("onBlockActivated Meta: " + getMetaFromState(state));
      return true;
    }
    return false;
  }
}

 

And these are the three slab classes:

Spoiler

public abstract class SlabAsphaltLine extends SlabBase
{
  SlabAsphaltLine(String unlocalizedName) {
    super(unlocalizedName);
  }

  @Override
  public Item getItemDropped(IBlockState state, Random rand, int fortune) {
    return Item.getItemFromBlock(slabAsphaltLineHalf);
  }
}

 


public class SlabAsphaltLineHalf extends SlabAsphaltLine {
  public SlabAsphaltLineHalf(String unlocalizedName) { super(unlocalizedName); }

  @Override
  public boolean isDouble() { return false; }
}

 


public class SlabAsphaltLineDouble extends SlabAsphaltLine {
  public SlabAsphaltLineDouble(String unlocalizedName) { super(unlocalizedName); }

  @Override
  public boolean isDouble() { return true; }
}

 

 

 

Edited by birch

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