Posted August 8, 20178 yr I have a block that uses a OBJ model that is visible with the model also as the ItemBlock. The issue I'm having right now is that the model seems to ignore the display transformations. It did however work with the "transform": "forge:default-block" (or whatever is called). But I can't seem to get it to work with my own display values. This is my current Blockstate file. I've tried putting the display outside of the defaults, in the game values of the game variant, and inside the default. { "forge_marker": 1, "defaults": { "model": "arcademod:generic_machine.obj", "custom": { "flip-v": true }, "display": { "gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.2, 0.2, 0.2 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, 0.25, 0.25 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, 0.5, 0.5 ] }, "thirdperson_righthand": { "rotation": [ 75, 45, 0 ], "translation": [ 0, 2.5, 0], "scale": [ 0.375, 0.375, 0.375 ] }, "firstperson_righthand": { "rotation": [ 0, 45, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.40, 0.40, 0.40 ] }, "firstperson_lefthand": { "rotation": [ 0, 225, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.40, 0.40, 0.40 ] } } }, "variants": { "game": { "snake": { "textures": { "#Back": "arcademod:blocks/generic_machine" } }, "tetrominoes": { "model": "arcademod:tetris.obj" }, "pacman": { "textures": { "#Back": "arcademod:blocks/generic_machine" } } }, "facing": { "south": { "y": 0 }, "west": { "y": 90 }, "north": { "y": 180 }, "east": { "y": 270 } } } } MobDrops http://www.planetminecraft.com/mod/125-mobdrops/
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.