Posted August 15, 20178 yr I have an item that spawns a lightning bolt. In singleplayer it works fine, on a server it doesn't create fires. Someone help me understand what's wrong; here is the code: @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (!worldIn.isRemote) { BlockPos pos = rayTrace(playerIn, 256, 1.0F).getBlockPos(); worldIn.addWeatherEffect(new EntityLightningBolt(worldIn, pos.getX(), pos.getY(), pos.getZ(), false)); itemstack.damageItem(1, playerIn); return new ActionResult(EnumActionResult.SUCCESS, itemstack); } return new ActionResult(EnumActionResult.FAIL, itemstack); } public RayTraceResult rayTrace(EntityPlayer playerIn, double blockReachDistance, float partialTicks) { Vec3d vec3d = playerIn.getPositionEyes(partialTicks); Vec3d vec3d1 = playerIn.getLook(partialTicks); Vec3d vec3d2 = vec3d.addVector(vec3d1.x * blockReachDistance, vec3d1.y * blockReachDistance, vec3d1.z * blockReachDistance); return playerIn.world.rayTraceBlocks(vec3d, vec3d2, false, false, true); }
August 16, 20178 yr Author OMFG sorry for this post, turns out I knew the world had to be on normal difficulty and i thought difficulty=1 in the server properties file was the normal difficulty but it should be 2.
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