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[1.12] Set new variables per player on first time entering a world


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Posted

Hi all. :)

 

I want to have a little interface popup that allows a player to set a few variables (an enum and a few integers) the first time he enters a world, which are from then on stored for the player and used in various other places. How would I about implemeting such a check and prompt? 

 

Regards :)

Posted

Use the Capability System to store this data on the player.

 

Subscribe to PlayerEvent.PlayerLoggedInEvent to detect when a player logs in. If they haven't received the prompt before, open the appropriate GUI for them.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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