Posted August 16, 20178 yr Hi all. I want to have a little interface popup that allows a player to set a few variables (an enum and a few integers) the first time he enters a world, which are from then on stored for the player and used in various other places. How would I about implemeting such a check and prompt? Regards
August 16, 20178 yr Use the Capability System to store this data on the player. Subscribe to PlayerEvent.PlayerLoggedInEvent to detect when a player logs in. If they haven't received the prompt before, open the appropriate GUI for them. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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