Forge 1.12 keep crashing
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By joangray070 · Posted
We are a team of expert cyber security specialists, assets specialists, and digital forensic analysts dedicated to helping individuals and organizations get back stolen digital assets and protect their financial security. WApp>>> +1 (3 6 1) 2 5 0 - 4 1 1 0 -
I have spent all morning trying to get stencils to work, and I can't seem to get any sort of response from the game? I have a basic transparent and white texture I want the shape of the cutout to be and then a texture that should be cut out, yet the texture draws fully no matter what I do. There was one old post that did it, however using his code I have had zero luck. This is my code so far, however its changed so many times... Please help me! poseStack.pushPose(); // Set up shader and blending RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); // Enable stencil test GL11.glEnable(GL11.GL_STENCIL_TEST); GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT); // Draw portal shape to stencil buffer RenderSystem.stencilFunc(GL11.GL_ALWAYS, 1, 0xFF); RenderSystem.stencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE); RenderSystem.stencilMask(0xFF); RenderSystem.colorMask(false, false, false, false); RenderSystem.depthMask(false); guiGraphics.blit(maskTest,10,10,7,7,7,7); // Now draw portal texture through the stencil RenderSystem.stencilFunc(GL11.GL_EQUAL, 1, 0xFF); RenderSystem.stencilMask(0x00); RenderSystem.colorMask(true, true, true, true); RenderSystem.depthMask(true); guiGraphics.fill(0,0,30,30,Color.YELLOW.getRGB()); GL11.glDisable(GL11.GL_STENCIL_TEST); RenderSystem.disableBlend();
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{ "parent": "wuntare:block/box" } This is a item model script, and it have not a model, idk. Then block is there, the model is there. But in hand is block with missing-texture and default block model, not custom. version: 1.21.5 forge: 55.0.21
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By TileEntity · Posted
Update your AMD/ATI drivers - get the drivers from their website - do not update via system -
By TileEntity · Posted
Maybe an issue with journeymap
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