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Tile Entities with Inventory GUI


Robertusxd

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I've been trying to create a Tile Entitiy with Inventory GUI for a while now but i cant seem to make it work. It basicially does not save any items dragged over and throws an IndexOutOfBoundsException when i click on some Slots.

So right now im basicially just trying to copy a chest, but its only 1 block not 2 right next to each other. the IndexOutOfBoundsException gets thrown when ever i click on a slot in the red.

http://i.imgur.com/5Czo0uK.png

The block: https://pastebin.com/dVghZmGm

Tileentity: https://pastebin.com/wXqvtzC3

GuiContainer: https://pastebin.com/g16dpdas

Container: https://pastebin.com/F25E58zz

GuiHandler: https://pastebin.com/WxSTmQFh

 

error: https://pastebin.com/71dyasmJ

 

I register the GuiHandler in the preInit of the CommonProxy and I register the TileEntity after I register the Blocks.

 

any help appreciated

Edited by Robertusxd
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