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[1.12] Adding/Modifying Trades


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19 hours ago, OrangeVillager61 said:

I have an entity that extends EntityVillager so I can override needed methods.

Check carefully. If any methods needed turn out to be static or private, then you won't be allowed to override them.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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This worked in 1.10 but expect it to still work in 1.12.


You need to create and register a VillagerProfession using GameRegistry.register

You can then create one or more VillagerCareers for the VillagerProfession
and use VillagerCareer#addTrade to add trades to each VillagerCareer.

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Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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