Jump to content

Recommended Posts

Posted

Hi,

I created a custom entity with an inventory (basically like a horse). But I'm struggling opening the gui since openGui only takes the player as an input and I don't know how to get the entity I'm interacting with. Any ideas?

Thanks in advance,

MCRaichu

It doesn't work, I don't know why.

It works, I don't know why.

Posted

okay, so I explained it wrong.

after I called openGui from EntityPlayer

    /**
     * Opens a GUI with this player, uses FML's IGuiHandler system.
     * Allows for extension by modders.
     *
     * @param mod The mod trying to open a GUI
     * @param modGuiId GUI ID
     * @param world Current World
     * @param x Passed directly to IGuiHandler, data meaningless Typically world X position
     * @param y Passed directly to IGuiHandler, data meaningless Typically world Y position
     * @param z Passed directly to IGuiHandler, data meaningless Typically world Z position
     */
    public void openGui(Object mod, int modGuiId, World world, int x, int y, int z)
    {
        net.minecraftforge.fml.common.network.internal.FMLNetworkHandler.openGui(this, mod, modGuiId, world, x, y, z);
    }

 

this is handled on client and server side (getClientGuiElement, getServerGuiElement). How can I access the interacted entity at that point? Which I need to get the inventory.

It doesn't work, I don't know why.

It works, I don't know why.

Posted

You need to pass the entity's ID (Entity#getEntityId) as one of the int arguments of EntityPlayer#openGUI. In your GUI handler, use World#getEntityByID to get the entity from its ID.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)
46 minutes ago, Choonster said:

You need to pass the entity's ID (Entity#getEntityId) as one of the int arguments of EntityPlayer#openGUI. In your GUI handler, use World#getEntityByID to get the entity from its ID.

Is that safe? the ID is of type UUID (128bit) and casting it to int (32bit) could cause some trouble, right?

 

EDIT:

forget it. I used entityUniqueID not getEntityId()

 

[SOLVED]

Edited by MCRaichu

It doesn't work, I don't know why.

It works, I don't know why.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.