Jump to content

Recommended Posts

Posted

HI Guys!

 

I have a block but when I click it the message appears two times. Why? Here's the code:

package com.herobone.allergy.blocks;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;

import com.herobone.allergy.capability.AllergyProvider;
import com.herobone.allergy.capability.IAllergy;
import com.herobone.allergy.registry.BlockRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.World;

public class Microscope extends Block {
	
	public static final PropertyDirection FACING = BlockHorizontal.FACING;

	public Microscope() {
		super(Material.ROCK);
		this.blockHardness = 2F;
		this.blockResistance = 5F;
		this.setSoundType(SoundType.METAL);
		this.setLightLevel(0.2F);
		this.setHarvestLevel("pickaxe", 1);
	}

	@Override
	public boolean isOpaqueCube(IBlockState state) {
		return false;
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return Item.getItemFromBlock(BlockRegistry.microscope);
	}
	
	@Override
	public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setDefaultFacing(worldIn, pos, state);
    }
	
	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
		
		IAllergy allergy = player.getCapability(AllergyProvider.ALLERGY_CAP, null);
		
		String in = allergy.get();
		
		if (in != null) {
			List<String> allergyList = new ArrayList<>(Arrays.asList(allergy.get().split(" "))); //Do the ArrayList from the StringBuilder-String
			
			StringBuilder allergies = new StringBuilder();
			
			for(int i = 0; i < allergyList.size(); i++) {
				String s = allergyList.get(i);
				if(s != null) {
					allergies.append(s + " ");
				}
			}
			
			player.addChatComponentMessage(new TextComponentString("Your allergies are: " + allergies.toString())); //Directly from StringBuilder
			return true;
		}
		
		return false;
	}

    private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            IBlockState iblockstate = worldIn.getBlockState(pos.north());
            IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
            IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
            IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);

            if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
        }
    }
    
    public EnumBlockRenderType getRenderType(IBlockState state)
    {
        return EnumBlockRenderType.MODEL;
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(FACING, enumfacing);
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }

    /**
     * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
     * blockstate.
     */
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }

    /**
     * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
     * blockstate.
     */
    public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
    {
        return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
    }

    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {FACING});
    }
    
    /**
     * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
     * IBlockstate
     */
    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }

    /**
     * Called by ItemBlocks after a block is set in the world, to allow post-place logic
     */
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
    }

}

 

 

Thaaank's 

Herobone

If my English is not perfect it is not my fault! It's the fault of my teacher, parents, friends and google translator!

Posted

Works perfectly but if you have an item in the hand it doesn't work. Why that?

If my English is not perfect it is not my fault! It's the fault of my teacher, parents, friends and google translator!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Please read the FAQ, and post logs as described there. https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/
    • I am using forge 1.20.1 (version 47.3.0). My pc has an RTX 4080 super and an i9 14900 KF, I am on the latest Nvidia graphics driver, latest windows 10 software, I have java 23, forge 1.12.2 works and so does all vanilla versions but for some reason no version of forge 1.20.1 works and instead the game just crashes with the error code "-1." I have no mods in my mods fodler, I have deleted my options.txt and forge.cfg files in case my settings were causing a crash and have tried removing my forge version from the installations folder and reinstalling but no matter what I still crash with the same code and my log doesn't tell me anything: 18:34:53.924 game 2025-02-06 18:34:53,914 main WARN Advanced terminal features are not available in this environment 18:34:54.023 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, mrmirchi, --version, 1.20.1-forge-47.3.0, --gameDir, C:\Users\aryam\AppData\Roaming\.minecraft, --assetsDir, C:\Users\aryam\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 2db00ea8d678420a8956109a85d90e9d, --accessToken, ????????, --clientId, ZWI3NThkNzMtNmNlZS00MGI5LTgyZTgtYmZkNzcwMTM5MGMx, --xuid, 2535436222989555, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\aryam\AppData\Roaming\.minecraft\quickPlay\java\1738838092785.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] 18:34:54.027 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 18:34:54.132 game [18:34:54] [main/INFO] [ne.mi.fm.lo.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow 18:34:54.191 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 18:34:54.303 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.6 got version 4.6 18:34:54.367 monitor Process Monitor Process crashed with exit code -1     screenshot of log: https://drive.google.com/file/d/1WdkH88H865XErvmIqAKjlg7yrmj8EYy7/view?usp=sharing
    • I am currently working on a big mod, but I'm having trouble with my tabs, I want to find a way to add tabs inside tabs, like how in mrcrayfishes furniture mod, his furniture tab has multiple other sub tabs to them, so i know it is possible but i just don't know how it is possible, any help would be appreciated, thanks
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • Make a test with adding this mod: https://www.curseforge.com/minecraft/mc-mods/betterrandomsourceconcurrencycrash If you have further issues, create an own thread
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.