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Change item name and model based on meta/blockstate


Kombat Kitten

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I get an error because I don't specify every combination of properties in the blockstate JSON. I don't really feel like specifying every possible combination from the, currently, 8 different possbilities of my leaf block because many of them use the same model. Is it possble to tell Forge that every leaf block with "woodtype=silverwood" has the same model, no matter what the other properties (decayable and check_decay) are?

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2 hours ago, Kombat Kitten said:

I get an error because I don't specify every combination of properties in the blockstate JSON. I don't really feel like specifying every possible combination from the, currently, 8 different possbilities of my leaf block because many of them use the same model. Is it possble to tell Forge that every leaf block with "woodtype=silverwood" has the same model, no matter what the other properties (decayable and check_decay) are?

 

You can register an IStateMapper with ModelLoader.setCustomStateMapper in ModelRegistryEvent to change how each state is mapped to a blockstates file variant.

 

To ignore one or more properties, create a StateMap.Builder, call StateMap.Builder#ignore with the properties you want to ignore, then call StateMap.Builder#build to create the IStateMapper.

 

You can also use Forge's blockstates format to specify how each property value affects the model instead of specifying the model for each combination of property values.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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