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I am rendering a player with a method I made myself, but the texture is really messed up. Any ideas on why and how to fix it?

PlayerRenderer.java:

package com.ptsmods.morecommands.miscellaneous;

import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class PlayerRenderer {

	private final Minecraft mc;
	private final ModelPlayer model = new ModelPlayer(0.0625F, false);
	private final ModelPlayer main;
	private final RenderPlayer renderer;

	public PlayerRenderer(ModelPlayer main, RenderPlayer renderer) {
		mc = Minecraft.getMinecraft();
		this.main = main;
		this.renderer = renderer;
	}

	public void renderPlayer(EntityPlayer player, ResourceLocation skin) {
		float base = 0.0625F;
		GlStateManager.pushMatrix();
		GlStateManager.rotate(180F, 0F, 0F, 0F);
		GlStateManager.color(255, 255, 255);
		GlStateManager.translate(mc.player.posX-player.posX, mc.player.posY-player.posY-1.5D, mc.player.posZ-player.posZ);
		renderer.bindTexture(skin);
		model.bipedHead = main.bipedHead;
		model.bipedHeadwear = main.bipedHeadwear;
		model.bipedHead.rotateAngleZ = 0;
		model.bipedBody = main.bipedBody;
		model.bipedBodyWear = main.bipedBodyWear;
		model.bipedRightArm = main.bipedRightArm;
		model.bipedRightArmwear = main.bipedRightArmwear;
		model.bipedLeftArm = main.bipedLeftArm;
		model.bipedLeftArmwear = main.bipedLeftArmwear;
		model.bipedRightLeg = main.bipedRightLeg;
		model.bipedRightLegwear = main.bipedRightLegwear;
		model.bipedLeftLeg = main.bipedLeftLeg;
		model.bipedLeftLegwear = main.bipedLeftLegwear;

		model.bipedHead.render(base);
		model.bipedHeadwear.render(base);
		model.bipedBody.render(base);
		model.bipedBodyWear.render(base);
		model.bipedRightArm.render(base);
		model.bipedRightArmwear.render(base);
		model.bipedLeftArm.render(base);
		model.bipedLeftArmwear.render(base);
		model.bipedRightLeg.render(base);
		model.bipedRightLegwear.render(base);
		model.bipedLeftLeg.render(base);
		model.bipedLeftLegwear.render(base);
		player.setInvisible(true);
		main.setVisible(false);
		GlStateManager.popMatrix();
	}

}

Where it's being called:

@SubscribeEvent
public void onPlayerRender(RenderPlayerEvent.Post event) {
	for (EntityPlayerMP player : Reference.fakePlayers)
		if (player.getName().equals(event.getEntityPlayer().getName()))
			new PlayerRenderer(event.getRenderer().getMainModel(), event.getRenderer()).renderPlayer(event.getEntityPlayer(), new ResourceLocation("morecommands:textures/entity/planetteamspeak.png"));
}

Texture:

hzh0wzgE4p.png

Result:

NFrJssI1ex.png

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