Jump to content

[1.11.2 | 1.12] WorldProtector


Recommended Posts

Posted

Introduction :

 

WorldProtector is a mod allows you to protect your constructions on your servers, it's based on the same principle as the plugin WorldGuard but with several differences at commands level.

 

Additions :

 

Thanks to the “regions stick” items, you can select the size you want and save it to define protection flags to it.

 

Currently, there are three types of commands :

-/region : allows to define, edit, cancel a region.

-/expand : allows to modify the different select points with the stick (height).

-/flag : allows to define one or several flags to a region to protect it (the region).

 

Currently, there are twenty flags :

Break : if active, it forbids players to break the region's blocks.

Place : if active, it forbids players to put on.

Explosions : if active, all explosions will be block in the region (doesn't work under Sponge).

Mob-spawning-monsters : if active, it forbids monsters to spawn in the region.

Mob-spawning-animal : if active, it forbids animals to spawn in the region.

Mob-spawning-all : if active, it forbids mobs to spawn in the region.

Use : if active, it forbids all player's interactions on all containers in the region.

Chest-acces : if active, it forbids all player's interactions on chest's containers in the region.

Invincible : if active, all players become invicible in the region.

Damage-players : if active, players can't be strike down in the region.

Enderpearls : if active, it forbids teleportation in the region thanks to a enderpearls.

Item-drop : if active, it forbids drop items

Exp-drop : if active, it forbids drop the experience

Creeper-explosions : if active, the Creeper explosions will be block in the region (doen't work under Sponge).

Other-explosions : if active, explosions outside Creeper will be block in the region (doesn't work under Sponge).

Damage-animals : if active, animals can't be hit in the region.

Damage-monsters : if active, monsters can't be hit in the region.

Send-chat : if active, it forbids players in the region to send messages in the chat (doesn't block the commands).

Fall-damage : if active, players don't have fall damage in the region.

Pickup-item : if active, players can't pick up items on the ground in the region.

 

If you have any ideas about flags, don't hesitate to propose it to me.

 

Create a region :

 

To create your region, follow these instructions :

 

-Select two points thanks to regions sticks,

-Think to expand your region if you want the region protects from the layer 0 to 255,

-/region define “your region's name”

-/flag add “your region's name” “flag's name”

 

If a region is inside another region you have to use the command : .region setpriority “your region's name” “priority (1,2,3,4,5,6...)”

Let's suppose that there is a arena player vs player in your spawn, it's necessary the arena gains the upper hand on the spawn to activate the flag “player vs player”, if not it will be deactivate.

So, you have to put the arena to a priority higher than the spawn to have the “player vs player” activate :

/region setpriority spawn 1

/region setpriority arena 2

 

1 is superior to 2 so the arena gains the upper hand on the spawn region.

 

Information :

 

The mod has to be install on the client and on the server too.

 

Download :

 

[Curse]

 

Special thanks :

 

Thanks to BrokenSwing for his help about regions and safeguard in the world.

Thanks to TheBossMax2 for the mod logo.

  • 4 months later...
Posted (edited)

How do I add the flags to a region? I tried a few thigns but thye don't seem to work. Can you show me an example flag?

 

I tried the following.

 

Made a Region named "Keep"

/flag add keep break

/flag add keep Creeper-explosions

 

Neither of these seemed to make the blocks unbreakable in the Keep region nor are the Creeper explosions not causing damage to blocks.

 

Thanks,

John

 

PS: When Break is set can ops still break blocks or does it stop ANYONE from breaking the blocks?

 

 

 

Edited by Draugr
  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I wasn't excepting this to be seen this fast and left the post marinating for a while, but thank you for such a quick reply! Regarding what the console shows me when the server fails to boot, you can find those logs on this pastebin link here. From what I could gather, the issue here is with the mod Night Lights. Should I remove this mod, I get the same issue with Rings of Ascension, and lastly with Oh The Biomes We've Gone. When I remove these three mods, the issue goes away, but since the world was generated with the biome mod, I would rather not part ways with it. Thank you for taking some time to read my extensive description, hope the link with the logs helps!
    • Please see https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ for information on how to post your log correctly.
    • Hello!  The detailed description of how you got to where you are is certainly valuable.  But, at the end of the day (well, any time of the day actually), it is going to be the actual logs that going to provide the necessary details to hopefully solve your startup issue. Part of me wonders if you have installed a client-only mod on a dedicated server.  But I may very well be wrong, and it will be the logs that will tell that story.
    • Hello there! I didn't quite know where to go regarding this, but ended up deciding to post it here. I have been running a forge server with around 200 mods for me and some friends to play on casually, but have recently started to get an issue when booting the server. This all started after I decided to add some new mods to the server. Like usual, I add a mod, test run the server for any issues, and if all is well, I'll add a next one and so on until I have added all that I wanted to. After doing so, in all test runs, it all seemed to work just fine. However, the next day, after trying to boot the server, I kept getting an error regarding java.lang.NullPointerException, towards one of the mods I had recently added. So far so good, I removed the mod that was causing the issue, started up the server again, and here in when things took a turn for the worse. I received another java.lang.NullPointerException null error that wouldn't allow me to boot the server, but this time with a mod that wasn't part of the new ones I had recently added. I found this weird, but nonetheless, I removed it thinking it might be causing some conflicts with some of the new ones. Afterwards, booting the server again proved to be impossible, as it gave me another java.lang.NullPointerException null error with the 3rd mod I had ever installed on the server! This mod was there since the start, it added some biomes and had been just fine so far. This turn of events made me remove all the newer mods I had recently added in hopes to fix this whole ordeal, but alas, to no avail. Same error, with that same biome mod that had been there since day one. Reluctantly, I removed the biome mod, booted the server, and voila! The server was running, although without a major mod that had always been there to begin with. As I do not wish to part ways with this mod, specially since it had been working so far without any issues, I tried to bring everything back to how it was before I added those new mods, but kept on getting the same java.lang.NullPointerException null error for the biome mod. Even adding the newer mods won't cause me this error, with exception of the one that started it all, which I find quite odd since the mods I had been using without any issues are now giving me the same error the newer one that started it all gave me. Now, I have checked that everything is up to date regarding the mods, forge (forge-1.20.1-47.3.12) and java. The modpack runs perfectly fine when I start Minecraft itself, and play singleplayer, or even when I open a LAN world, everything works. Everything aside from the server. From what I could gather, this java.lang.NullPointerException null error would point to a missing value of sorts, for an item perhaps, within the mod that is causing the error, but aside from removing the whole mod, I lack the knowledge on how to fix this. With this in mind, if anyone would be so kind as to shine some light into this situation, with a way to fix all this blunder, I would be most grateful!
    • If you want a mana GUI, call Minecraft.getInstance().setScreen(new ManaScreen()); somewhere display your GUI. I would recommend creating a keybind and listening to key events, and if your key bind is pressed down, running that code.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.