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[1.12] Use of the RegistryEvent event


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I noticed that GameRegistry's register functions are now private,  and to register things, we now use either the ForgeRegistries class or RegistryEvents. ForgeRegistries is quite self explainatory, but I would like to know a little more about RegistryEvents. Where do I get RegistryEvents from? When are they, uh, emitted, or whatever? And, how can I register items, blocks and whatnot with them? I don't entirely get what is written in the forge source comments.


Thanks in advance.


Edited by MrDerpFace
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