Jump to content

[1.12.2]Entity renderer not working


GiantNuker

Recommended Posts

Hi, I'm working on a Wizardry mod (harry potter themed) and I am having a BIG issue with my shield charm.

Currently it does not render at all.

EntityShieldCharm

public class EntityShieldCharm extends EntityThrowable {
	//public AxisAlignedBB box;
	public List<Entity> caster;
	public float size;
	public EntityShieldCharm(World arg0) {
		super(arg0);
		this.caster = new ArrayList();
		this.motionX = 0;
		this.motionY = 0;
		this.motionZ = 0;
	}
	
	public EntityShieldCharm(World arg0, EntityLivingBase caster, float size) {
		super(arg0, caster);
		this.caster = new ArrayList();
		this.caster.add(caster);
		//this.caster.addAll(world.getEntitiesWithinAABB(Entity.class, this.getEntityBoundingBox()));
		this.setSize(size, size);
		this.size = size;
		//this.accelerationX = 0;
		//this.accelerationY = 0;
		//this.accelerationZ = 0;
		this.motionX = 0;
		this.motionY = 0;
		this.motionZ = 0;
	}
	public void readFromNBT(NBTTagCompound nbt) {
		super.readFromNBT(nbt);
		NBTTagList list = (NBTTagList) nbt.getTag("casters");
		List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, this.getEntityBoundingBox());
		for (NBTBase n : list) {
			String uuid = n.toString();
			for (Entity e : entities) {
				if (e.getPersistentID().toString() == uuid) caster.add(e);
			}
		}
	}
	
	public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
		super.writeToNBT(nbt);
		NBTTagList list = new NBTTagList();
		for (Entity e : caster) {
			list.appendTag(new NBTTagString(e.getPersistentID().toString()));
		}
		nbt.setTag("casters", list);
		return nbt;
	}
	public boolean allow(Entity e) {
		
		return caster.contains(e);// || !isHeadingTowards(e);
	}
	@Override
	public void onUpdate() {
		List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, this.getEntityBoundingBox());
		for (Entity e : entities) {
			if (allow(e)) continue;
			double mx = e.motionX, my = e.motionY, mz = e.motionZ;
			e.setPositionAndUpdate(e.lastTickPosX, e.lastTickPosY, e.lastTickPosZ);
			e.setVelocity(-mx, -my, -mz);
			e.velocityChanged = true;
			Class c = e.getClass();
			try {
				Field xf = c.getField("accelerationX");
				Field yf = c.getField("accelerationY");
				Field zf = c.getField("accelerationZ");
				try {
					double x = xf.getDouble(e), y = yf.getDouble(e), z = zf.getDouble(e);
					xf.setDouble(e, -x);
					yf.setDouble(e, -y);
					zf.setDouble(e, -z);
				} catch (IllegalArgumentException e1) {
				} catch (IllegalAccessException e1) {
				}
			} catch (NoSuchFieldException e1) {
			} catch (SecurityException e1) {
				e1.printStackTrace();
			}
		}
	}
	public boolean attackEntityFrom(DamageSource c, float a) {
		return false;
	}
	public boolean isHeadingTowards(Entity e) {
		double x = e.posX,
				y = e.posY,
				z = e.posZ;
		double nx = e.posX - e.motionX, ny = e.posY - e.motionY, nz = e.posZ - e.motionZ;
		if (MathHelper.sqrt(x * x + y * y + z * z) < MathHelper.sqrt(nx * nx + ny * ny + nz * nz)) return true;
		return false;
	}
	
	public boolean canBeCollidedWith() {
		return false;
	}

	@Override
	protected void onImpact(RayTraceResult arg0) {}

}

WizardryMod

@Mod(modid = WizardryMod.MODID, version = WizardryMod.VERSION, name = WizardryMod.NAME)
public class WizardryMod {
	public static final String MODID = "giantwizardry", VERSION = "1.0.0-1.12.2", NAME = "Giant's Wizardry";
	public static CustomCreativeTab tab = new CustomCreativeTab(MODID, WizardryItems.wand);
	public static WizardryMod instance = new WizardryMod();
	@SidedProxy(clientSide="mods.giantnuker.wizardry.proxy.ClientProxy")
	public static IProxy proxy;
	@EventHandler
	public void preInit(FMLPreInitializationEvent event) {
		proxy.preInit(event);
		WizardryItems.init();
		PacketUpdateCapability.init();
		
		CapabilityManager.INSTANCE.register(WizardryCapability.class, new WizardryCapability.Storage(), WizardryCapability.Implementation.class);
		MinecraftForge.EVENT_BUS.register(new WizardryHandler());
		
		//EntityRegistry.registerModEntity(new ResourceLocation(WizardryMod.MODID, "entitySpellShield"), EntityShieldCharm.class, "shieldSpell", 999, this, 0, 0, false);
	}
	
	@EventHandler
	public static void init(FMLInitializationEvent event) {
		proxy.init(event);
		
	}
}

ClentProxy

public class ClientProxy implements IProxy {

	@Override
	public void preInit(FMLPreInitializationEvent event) {
		RenderingRegistry.registerEntityRenderingHandler(EntityShieldCharm.class, new ShieldCharmRenderFactory());
	}

	@Override
	public void init(FMLInitializationEvent event) {
		
	}

	@Override
	public void postInit(FMLPostInitializationEvent event) {
		
	}

}

ShieldCharmRenderFactory

public class ShieldCharmRenderFactory implements IRenderFactory {

	@Override
	public Render createRenderFor(RenderManager arg0) {
		return new RenderShieldSpell(arg0);
	}

}

RenderShieldSpell

public class RenderShieldSpell extends Render<EntityShieldCharm>{
	public ModelRectCube model = new ModelRectCube();
	public RenderShieldSpell(RenderManager rm) {
		super(rm);
	}

	@Override
	protected ResourceLocation getEntityTexture(EntityShieldCharm arg0) {
		return new ResourceLocation("textures/entity/creeper/creeper_armor.png");
	}
	
	@Override
	public void doRender(EntityShieldCharm charmEnt, double x, double y, double z, float yaw, float partialTicks) {
		this.bindTexture(getEntityTexture(charmEnt));
		GlStateManager.pushMatrix();
		GlStateManager.translate(x, y, z);
		model.render(charmEnt, 0, 0, 0, 0, 0, charmEnt.size);
		GlStateManager.popMatrix();
		super.doRender(charmEnt, x, y, z, yaw, partialTicks);
	}

}

And ModelRectCube

public class ModelRectCube extends ModelBase {
	public void render(Entity entity, float a0, float a1, float a2, float a3, float a4, float a5) {
		ModelRenderer cube = new ModelRenderer(this, 0, 0);
		cube.addBox(0, 0, 0, 16, 16, 16);
		cube.render(a5);
	}
}

Also, when I press F3 + B I do not see it's bounding box, but it is there sience it repels everything.

Link to comment
Share on other sites

30 minutes ago, diesieben07 said:

Your entity registration is commented out. Why?

I was getting a devide by 0 exception before i realised trackingRange & the update stuff were the same thing.

trackingRange is now 100 but I still need to know what is wrong with the render script - all it does is changes it from a white cube to air, but i see the bounding box. The reason I did not before is because the server tells the client about the entity via it's registration id.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Ensure your system is running the latest version of Java. Sodium requires Java 17 or later for newer Minecraft versions (like 1.17+). 
    • Hi I wanted to my custom mob to hold any sword item, but didn’t rendered properly.   In entity class, make entity hold items as below: @Override public InteractionResult mobInteract(Player pPlayer, InteractionHand pHand) { //… ItemStack itemstack = pPlayer.getItemInHand(pHand); if (this.isTame()) { if ( (itemstack.is(Items.MELON_SLICE) || itemstack.is(Items.HONEY_BOTTLE)) && this.getHealth() < this.getMaxHealth() ) { //… } /* Handle holding sword */ else if (itemstack.getItem() instanceof SwordItem) { pPlayer.displayClientMessage(Component.literal("Clicked with item: " + itemstack.getDisplayName().getString()).withStyle(ChatFormatting.GOLD), true); //Return sword //pPlayer.getInventory().add(this.getItemInHand(InteractionHand.MAIN_HAND)); pPlayer.getInventory().add(this.getItemBySlot(EquipmentSlot.MAINHAND)); //The entity holds item //this.setItemInHand(InteractionHand.MAIN_HAND, itemstack); this.setItemSlot(EquipmentSlot.MAINHAND, itemstack.copy()); //Give copy of itemstack //If player is not in creative mode. From mobInteract() in wolf. if (!pPlayer.getAbilities().instabuild) { //Decrement sword count in hand pPlayer.getItemInHand(pHand).shrink(1); } return InteractionResult.SUCCESS; } else { //If player is sneaking pPlayer.displayClientMessage(getItemInHand(InteractionHand.MAIN_HAND).getDisplayName(), false); if (pPlayer.isShiftKeyDown()) { //Return sword //pPlayer.getInventory().add(this.getItemInHand(InteractionHand.MAIN_HAND)); pPlayer.getInventory().add(this.getItemBySlot(EquipmentSlot.MAINHAND)); //The entity holds nothing this.setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY); return InteractionResult.SUCCESS; } else { //… } } else { return interactionresult; } }   And in render class, render the item as below: @Override public void render(RanaEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight) { if(pEntity.isBaby()) { pMatrixStack.scale(0.5f, 0.5f, 0.5f); } model.setupAnim(pEntity, 0, 0, 0, pEntityYaw, 0); // //Get location and rotation of arm bone ModelPart rightArm = model.rightArm(); //Get right arm //Get location and rotation of item according to arm bone pMatrixStack.pushPose(); pMatrixStack.translate(rightArm.x, rightArm.y, rightArm.z); //Move to bone location pMatrixStack.mulPose(Axis.XP.rotationDegrees(rightArm.xRot)); //Rotate X pMatrixStack.mulPose(Axis.YP.rotationDegrees(rightArm.yRot)); //Rotate Y pMatrixStack.mulPose(Axis.ZP.rotationDegrees(rightArm.zRot)); //Rotate Z //Draw item //ItemStack itemStack = pEntity.getItemInHand(InteractionHand.MAIN_HAND); ItemStack itemStack = pEntity.getItemBySlot(EquipmentSlot.MAINHAND); if (!itemStack.isEmpty()) { //Offset pMatrixStack.translate(0.0, 0.0, 0.1); // Render the item //Minecraft.getInstance().getItemRenderer().renderStatic(itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, pPackedLight, OverlayTexture.NO_OVERLAY, pMatrixStack, pBuffer, pEntity.level(), pEntity.getId()); //itemRenderer.renderStatic(itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, pPackedLight, OverlayTexture.NO_OVERLAY, pMatrixStack, pBuffer, pEntity.level(), pEntity.getId()); itemInHandRenderer.renderItem(pEntity, itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, false, pMatrixStack, pBuffer, pEntity.getId()); } pMatrixStack.popPose(); super.render(pEntity, pEntityYaw, pPartialTicks, pMatrixStack, pBuffer, pPackedLight); }   I confirmed the entity can properly hold item(logically) but the item which the entity holds is not rendered at all.   Full code: https://github.com/sakiiiiika/ranamod   Thanks.
    • It is Immersive Melodies
    • MINECRAFT JAVA wht is ic_im it shows up yellow heres the modpack https://rocktheslayer.wixsite.com/my-site-7 also It wouldnt Let me submit a bug report only a suggestion for this post
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.