WOTBLITZ Posted October 30, 2017 Posted October 30, 2017 I once used RenderGameOverlayEvent to add things to the game overlay. One thing was a textured rect with custom size on the game overlay that worked like this method this.drawTexturedModalRect(x, y, textureX, textureY, width, height); But now I don't remember what I did. Now I can make custom size textured rect but not which part of the sprite I want to use(Set the textureX and textureY), I tried other methods but it seems that only the above one you can set the textureX and textureY . I might be stupid and just forgot how to use gui's but either way I need help. Quote
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