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Posted (edited)

I need to detect when a block is destroyed to remove it from my world data. The closest event's I've found are the player and living block break events as well as the detonation event. However this doesn't cover a whole lot of other options. Is there any way I can do this? I though about submitting a PR, but adding an event to Chunk#setBlockState will cause insane performance spikes (considering my simple print caused immense lag during generation).

Edited by Melonslise
Posted (edited)

I've created a flexible locking system that can lock any block in theory. I need remove the block's position from the world data when it's destroyed.

I'll take a look at the IWorldEventListener and report back if I have any questions. What do you mean by "most block changes"? Would I be able to detect replacements like the door half being removed and so on (which don't trigger with the player break event) with the listener?

Edited by Melonslise

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