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Call Chunk::getBiome(blockpos, World::getBiomeProvider) to find out what biome is at the specified block (yes, biomes are per-block (non-vertical) but stored in the chunk)
To find out what chunk you are in, call World::getChunkFromBlockCoords.
You can then compare the gained biome to for example Biomes#TAIGA.

 

However, there are a LOT of biomes, and it can get quite messy with if-statements. You can try to generalize it by comparing the biomes temperatures for example Biome::getTempCategory == Biome#TempCategory#WARM.

 

(Using :: to signify non-static methods (needs to be called from an object) and # signifies static methods)

Edited by Matryoshika

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

  • Author
10 hours ago, Matryoshika said:

Call Chunk::getBiome(blockpos, World::getBiomeProvider) to find out what biome is at the specified block (yes, biomes are per-block (non-vertical) but stored in the chunk)
To find out what chunk you are in, call World::getChunkFromBlockCoords.
You can then compare the gained biome to for example Biomes#TAIGA.

 

However, there are a LOT of biomes, and it can get quite messy with if-statements. You can try to generalize it by comparing the biomes temperatures for example Biome::getTempCategory == Biome#TempCategory#WARM.

 

(Using :: to signify non-static methods (needs to be called from an object) and # signifies static methods)

Sorry for the late reply, but thanks a lot it worked well, and saved me alot of headache and frustration.

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