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[SOLVED] [1.12.2] Trying to add multiple Item textures based on meta!


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Posted (edited)

I'm trying to make my item have multiple variants. Therefore I want to load the corresponding JSON for the different meta values. I'm currently doing this, but it only registers a JSON with the registry name:

mesher.register(schokoIngot, 0, new ModelResourceLocation(NoahsChocolate.MODID + ":schoko_ingot_normal", "inventory"));
mesher.register(schokoIngot, 1, new ModelResourceLocation(NoahsChocolate.MODID + ":schoko_ingot_dark", "inventory"));
mesher.register(schokoIngot, 2, new ModelResourceLocation(NoahsChocolate.MODID + ":schoko_ingot_light", "inventory"));

 

Edited by deerangle
solved!

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