Posted December 23, 20177 yr Hey everyone, So, I need to make my custom particles be 'transparent' to get around the weird rendering that that happens when they cross over eachother. BEFORE I upgraded to mcp_stable_32, there was a method in Particle, called isTransparent() which solved his problem when you returned true. I've looked through the Particle code, and cannot find any equivalent. So, the question is... does anyone else know the new way of setting isTransparent()? Thanks!
December 23, 20177 yr Running mh isTransparent on MCPBot tells me that Particle#func_187111_c was renamed from isTransparent to shouldDisableDepth on 2017-02-18 by kashike. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
December 23, 20177 yr Author Never knew that was possible! Where did you type that and how do I get access to the bot? I tried to join the channels, but I just get sent a link that goes to an 'Untitled' page that does nothing irc://irc.esper.net/mcpbot Edited December 23, 20177 yr by MSpace-Dev
December 23, 20177 yr Just now, MSpace-Dev said: Never knew that was possible! Where did you type that and how do I get access to the bot? See the bot's help page. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
December 23, 20177 yr Author Ah, awesome! Registered now. Thanks for letting me know about this 'resource'
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