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Posted

So, I ran into some trouble getting a texture/model onto an ItemBlock.

What I have right now:

// Registering the Block's model
final Block saltore = new SaltOre(Material.ROCK);
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(saltore), 0, new ModelResourceLocation(saltore.getRegistryName(), "normal"));
// Registering the ItemBlock's model
final ItemBlock saltoreitem = new SaltOreItem(saltore);
ModelLoader.setCustomModelResourceLocation(saltoreitem, 0, new ModelResourceLocation(saltore.getRegistryName(), "inventory"));

I am trying to make one BlockState, one Item model, and one Block model.

BlockState (I don't know how to do this so help is appreciated):

 

"variants": {
        "normal": { "model": "culinarycraft:salt_ore" }
        "inventory": { "model": "culinarycraft:salt_ore" }
    }

Item Model:

{
    "parent": "culinarycraft:block/salt_ore",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

Block Model:

{
    "parent": "block/cube_all",
    "textures": {
        "all": "culinarycraft:blocks/salt_ore"
    }
}

I looked at vanilla .Json's but I don't know, I've messed around with many things but can't manage to figure out how to make it work correctly.

Any help is appreciated.

Posted

The

ModelLoader 

should go into a

ModelRegistryEvent

to register an event make the event method static and add 

@Mod.EventBusSubscriber

annotation to the class or don't make it static and register it in your preInit with 

MinecraftForge.EVENT_BUS.register(Object theClassContainingTheEvent)

 

Posted
9 hours ago, Terrails said:

The


ModelLoader 

should go into a


ModelRegistryEvent

to register an event make the event method static and add 


@Mod.EventBusSubscriber

annotation to the class or don't make it static and register it in your preInit with 


MinecraftForge.EVENT_BUS.register(Object theClassContainingTheEvent)

 

Yep, forgot to say I subscribed to ModelRegistryEvent and annotated the class with EventBusSubscriber. My problem is not setting the block's texture, that works perfectly, but the ItemBlock. I cannot find a place where that is shown. P.S. I made a class for the block's ItemBlock because if I just made a new ItemBlock I couldn't set the registry name.

Posted (edited)

I don't know I am getting errors I just can't solve.

My Registry Class:

@EventBusSubscriber
public class ModelRegistry {
	@SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
		final Block saltore = new SaltOre(Material.ROCK);
    	ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(saltore), 0, new ModelResourceLocation(saltore.getRegistryName(), "normal"));
    	final Item saltoreitem = new ItemBlock(saltore).setRegistryName("culinarycraft:salt_ore");
    	ModelLoader.setCustomModelResourceLocation(saltoreitem, 0, new ModelResourceLocation(saltore.getRegistryName(), "inventory"));
	}
}

My Registry Class:

@EventBusSubscriber
public class BlockRegistry {
	public static final Block saltore = new SaltOre(Material.ROCK);
	
	public static final Item saltoreitem = new ItemBlock(saltore).setRegistryName("culinarycraft:salt_ore");
	
	@SubscribeEvent
	public static void registerBlocks(RegistryEvent.Register<Block> event) {
	    event.getRegistry().registerAll(saltore);
	}
	
	@SubscribeEvent
	public static void registerBlockItems(RegistryEvent.Register<Item> event) {
	    event.getRegistry().registerAll(saltoreitem);
	}
}

I have the same .json files as above.

The Error:

[14:53:10] [Server thread/INFO] [FML]: Injecting existing registry data into this server instance
[14:53:10] [Server thread/INFO] [FML]: Registry Block: Found a missing id from the world cullinarycraft:salt_ore
[14:53:10] [Server thread/INFO] [FML]: Registry Item: Found a missing id from the world culinarycraft:salt_ore_item
[14:53:10] [Server thread/ERROR] [FML]: Unidentified mapping from registry minecraft:items
[14:53:10] [Server thread/ERROR] [FML]:     culinarycraft:salt_ore_item: 4096
[14:53:17] [Server thread/INFO] [FML]: World backup created at C:\Users\Big_Bad_E\Desktop\1.12 modding\run\saves\Culinary Craft-20171231-145314.zip.
[14:53:17] [Server thread/ERROR] [FML]: There are unidentified mappings in this world - we are going to attempt to process anyway
[14:53:17] [Server thread/WARN] [FML]: Registry Item: Object did not get ID it asked for. Name: culinarycraft:salt_ore Expected: 4096 Got: 4097
[14:53:17] [Server thread/INFO] [FML]: Applying holder lookups
[14:53:17] [Server thread/INFO] [FML]: Holder lookups applied

My Block Class (salt_ore):

public class SaltOre extends Block {
	public SaltOre(Material material) {
		super(material);
		this.setHarvestLevel("Pickaxe", 2);
		this.setRegistryName("culinarycraft:salt_ore");
		this.setUnlocalizedName(getRegistryName().toString());
	}
}

salt_ore_item was what my registry name for the item was but I removed it completely from my code

Any1 know what i'm doing wrong?

Edited by Big_Bad_E
Posted (edited)

I'm just gonna bump this because I still can't find out how to do this. Prob gonna check out some guides or something if no1 responds to see how they do it :/

Edited by Big_Bad_E
Posted (edited)
12 hours ago, Big_Bad_E said:

Yep, forgot to say I subscribed to ModelRegistryEvent and annotated the class with EventBusSubscriber. My problem is not setting the block's texture, that works perfectly, but the ItemBlock. I cannot find a place where that is shown. P.S. I made a class for the block's ItemBlock because if I just made a new ItemBlock I couldn't set the registry name.

you can set the registry name with something like this in Item RegistryEvent

event.getRegistry().register(new ItemBlock(saltore).setRegistryName(saltore.getRegistryName()));

and for the models just use something like this:

for (Block block : ModBlocks.getList()) {
    ModelResourceLocation location = new ModelResourceLocation(block.getRegistryName(), "inventory");
    ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, location);
}
for (Item item : ModItems.getList()) {
    ModelResourceLocation location = new ModelResourceLocation(item.getRegistryName(), "inventory");
    ModelLoader.setCustomModelResourceLocation(item, 0, location);
}

I just iterate through each block/item I have in a list and set their model location

Edited by Terrails
Posted
2 hours ago, diesieben07 said:

You are creating new blocks and items here. These blocks and items are never registered and the blocks and items that you actually registered don't have a model associated with them.

Ahhh, I find a way to mess the whole thing up... thanks for pointing that out, i'm just going to make a list and create the block and add it to the list, and register that block and set that block's model.

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