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I have a block (a "Gazing Glass") that uses a tile entity to provide redstone power while players are looking at it. The functionality works about 99%. However, I want the power to be "strong", meaning if the Gazing Glass is on top of a solid block with a redstone torch, for instance, the torch should go out when a player looks at the Gazing Glass. This isn't work; it only seems to be providing a weak signal to adjacent redstone dust/blocks, not passing the signal through the adjacent solid blocks.

I have overridden the getStrongPower() method, so I don't understand why it's still only providing weak power?

Here's the branch of the repo where this feature currently is: https://github.com/IceMetalPunk/Infernal-Tech/tree/gazing-glass

If anyone can help me get this working, I'd appreciate it :)

Whatever Minecraft needs, it is most likely not yet another tool tier.

  • Author

Okay, so after a lot of debugging, I finally got it working. I took some inspiration from how the observer block works and manually called World#notifyNeighborsOfStateChange, on all adjacent blocks, after setting the powered or unpowered block states of the Gazing Glass. It now works just fine :) I was under the impression that such block updates occurred automatically when you set a block state, but apparently not.

Is there a better way to do this, or is that the correct way?

Edited by IceMetalPunk

Whatever Minecraft needs, it is most likely not yet another tool tier.

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