Posted January 2, 20187 yr public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) How to make it so that the function that checks for shift clicking an item into a container checks for all the slot's validation? I don't want to retype the same code I do for each individual slot. Thanks! New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
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