Posted January 2, 20187 yr The value cookTime on the client TileEntity is always 0. What am I doing wrong? TileEntityOven Spoiler public class TileEntityOven extends TileEntity implements ITickable { public static final int TOTAL_COOK_TIME = 20 * 5; private ItemStackHandler inputSlot = new OvenInputSlotHandler(); private ItemStackHandler fuelSlot = new OvenFuelSlotHandler(); private ItemStackHandler outputSlot = new ItemStackHandler(1); private ItemStackHandler outputSlotWrapper = new OvenOutputSlotHandler(outputSlot); private short cookTime; public boolean isCooking() { return cookTime > 0; } public short getCookTime() { return cookTime; } private void processCooking() { if(world.isRemote) return; ItemStack inputItem = inputSlot.getStackInSlot(0); ItemStack fuelItem = fuelSlot.getStackInSlot(0); ItemStack outputItem = outputSlot.getStackInSlot(0); if((outputItem.isEmpty() || (!outputItem.isEmpty() && outputItem.getCount() <= 63)) && !inputItem.isEmpty() && !fuelItem.isEmpty()) startCooking(); if(isCooking()) { cookTime--; if(cookTime <= 0) stopCooking(); markDirty(); } //outputSlot.insertItem(0, new ItemStack(Items.COOKED_FISH, 1), false); } private void startCooking() { if(isCooking()) return; inputSlot.extractItem(0, 1, false); fuelSlot.extractItem(0, 1, false); cookTime = TOTAL_COOK_TIME; } private void stopCooking() { outputSlot.insertItem(0, ItemManager.FISH_SLICE_COOKED.getItemStack(BetterFishType.TUNA.name(), 1, 8, 1.0f), false); } @Override public void update() { if(world.getBlockState(pos).getBlock() != this.getBlockType()) return; processCooking(); } @Override public boolean hasCapability(Capability<?> capability, @Nullable EnumFacing facing) { return this.getCapability(capability, facing) != null; } @Nullable @Override public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { this.markDirty(); if (world != null && world.getBlockState(pos).getBlock() != getBlockType()) { return (T) new CombinedInvWrapper(inputSlot, fuelSlot, outputSlotWrapper); } if (facing == null) { return (T) new CombinedInvWrapper(inputSlot, fuelSlot, outputSlotWrapper); } if (facing == EnumFacing.DOWN || facing == EnumFacing.UP) { return (T) outputSlotWrapper; } if (facing == EnumFacing.NORTH || facing == EnumFacing.SOUTH) { return (T) inputSlot; } if(facing == EnumFacing.EAST || facing == EnumFacing.WEST) { return (T) fuelSlot; } } return super.getCapability(capability, facing); } @Override public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newSate) { return oldState.getBlock() != newSate.getBlock(); } @Override @Nullable public SPacketUpdateTileEntity getUpdatePacket() { NBTTagCompound updateTagDescribingTileEntityState = getUpdateTag(); final int METADATA = 0; return new SPacketUpdateTileEntity(this.pos, METADATA, updateTagDescribingTileEntityState); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { NBTTagCompound updateTagDescribingTileEntityState = pkt.getNbtCompound(); handleUpdateTag(updateTagDescribingTileEntityState); } /* Creates a tag containing the TileEntity information, used by vanilla to transmit from server to client Warning - although our getUpdatePacket() uses this method, vanilla also calls it directly, so don't remove it. */ @Override public NBTTagCompound getUpdateTag() { NBTTagCompound nbtTagCompound = new NBTTagCompound(); this.writeToNBT(nbtTagCompound); return nbtTagCompound; } /* Populates this TileEntity with information from the tag, used by vanilla to transmit from server to client Warning - although our onDataPacket() uses this method, vanilla also calls it directly, so don't remove it. */ @Override public void handleUpdateTag(NBTTagCompound tag) { this.readFromNBT(tag); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setTag("input", inputSlot.serializeNBT()); compound.setTag("output", outputSlot.serializeNBT()); compound.setTag("fuel", fuelSlot.serializeNBT()); compound.setShort("cookTime", cookTime); return compound; } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); if (compound.hasKey("input")) inputSlot.deserializeNBT(compound.getCompoundTag("input")); if (compound.hasKey("output")) outputSlot.deserializeNBT(compound.getCompoundTag("output")); if (compound.hasKey("fuel")) fuelSlot.deserializeNBT(compound.getCompoundTag("fuel")); if (compound.hasKey("cookTime")) { this.cookTime = compound.getShort("cookTime"); } } } GuiOven Spoiler public class GuiOven extends GuiContainer { private Container container; private TileEntityOven tileEntity; private static ResourceLocation OVEN_GUI_TEXTURE = new ResourceLocation("textures/gui/container/furnace.png"); public GuiOven(Container container, TileEntityOven tileEntity) { super(container); this.container = container; this.tileEntity = tileEntity; } /** * Draws the screen and all the components in it. */ public void drawScreen(int mouseX, int mouseY, float partialTicks) { this.drawDefaultBackground(); super.drawScreen(mouseX, mouseY, partialTicks); this.renderHoveredToolTip(mouseX, mouseY); } /** * Draw the foreground layer for the GuiContainer (everything in front of the items) */ protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { String title = new TextComponentTranslation("container.betterfishing:oven").getUnformattedText(); String playerTitle = new TextComponentTranslation("container.inventory").getUnformattedText(); this.fontRenderer.drawString(title, this.xSize / 2 - this.fontRenderer.getStringWidth(title) / 2, 6, 4210752); this.fontRenderer.drawString(playerTitle, 8, this.ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(OVEN_GUI_TEXTURE); int xCoord = (this.width - this.xSize) / 2; int yCoord = (this.height - this.ySize) / 2; this.drawTexturedModalRect(xCoord, yCoord, 0, 0, this.xSize, this.ySize); if (tileEntity.isCooking()) { int burnLeftScaled = this.getBurnLeftScaled(13); this.drawTexturedModalRect(xCoord + 56, yCoord + 36 + 12 - burnLeftScaled, 176, 12 - burnLeftScaled, 14, burnLeftScaled + 1); } int cookProgressScaled = this.getCookProgressScaled(24); this.drawTexturedModalRect(xCoord + 79, yCoord + 34, 176, 14, cookProgressScaled + 1, 16); } private int getCookProgressScaled(int pixels) { int cookTime = tileEntity.getCookTime(); int totalCookTime = tileEntity.TOTAL_COOK_TIME; System.out.println("Client Cook Time: " + cookTime + "/" + totalCookTime); if(cookTime <= 0) return 0; return cookTime * pixels / totalCookTime; } private int getBurnLeftScaled(int pixels) { int itemBurnTime = 1; int burnTime = 1; return burnTime * pixels / itemBurnTime; } } New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 2, 20187 yr Author Just now, diesieben07 said: You never set cookTime on the client. Look at the furnace container. Yeah but Furnace Container uses IInventory and setField to update it. New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 2, 20187 yr Author Just now, diesieben07 said: ... so? There is no such option for ItemHandler. New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 2, 20187 yr Author Just now, diesieben07 said: Why not? Also, IItemHandler has nothing to do with this. Can I implement IInventory whilst also using IItemHandler. The way the furnace updates GUI is using the IInventory fields. New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 2, 20187 yr Author Just now, diesieben07 said: You could, in theory, but it makes no sense. Yes, but you are not using IInventory. Exactly. So I cannot use setFields. I though marking the block dirty after setting the cookTime would automatically update it due to the update packet function. But it does not. New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 2, 20187 yr Author Just now, diesieben07 said: You don't need to. Please don't use that way. You should keep network traffic as low as possible. Syncing cookTime every tick to every player within render distance even if they are not looking at the GUI is completely overkill. What way do you suggest? How to sync TileEntity GUI with the TileEntity? New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 2, 20187 yr Author 2 minutes ago, diesieben07 said: Already told you: Look at ContainerFurnace. Aaah you mean detectAndSendChanges method? And that works without IInventory and the fields? Nice. New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 2, 20187 yr Author 1 minute ago, diesieben07 said: Why would it not? Have you bothered to actually look at the code? ... I might have overlooked it. Will try it out and see if it works. New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
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