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The value cookTime on the client TileEntity is always 0. What am I doing wrong?

 

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Posted
  On 1/2/2018 at 11:27 PM, diesieben07 said:

Why not? Also, IItemHandler has nothing to do with this.

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Can I implement IInventory whilst also using IItemHandler. The way the furnace updates GUI is using the IInventory fields.

Posted
  On 1/2/2018 at 11:29 PM, diesieben07 said:

You could, in theory, but it makes no sense.

 

Yes, but you are not using IInventory.

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Exactly. So I cannot use setFields. I though marking the block dirty after setting the cookTime would automatically update it due to the update packet function. But it does not.

Posted
  On 1/2/2018 at 11:32 PM, diesieben07 said:

You don't need to.

 

Please don't use that way. You should keep network traffic as low as possible. Syncing cookTime every tick to every player within render distance even if they are not looking at the GUI is completely overkill.

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What way do you suggest? How to sync TileEntity GUI with the TileEntity?

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