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Posted (edited)

I am new to modding and have been learning from this tutorial.  I am unable to render the texture or the model properly.

 

Untitled.png.10cd4cbf5dbfb26da2c08965566f757b.png

 

Github: https://github.com/karrablaster123/Mod

Relevant Code:

Spoiler

public class blockUranium extends Block {

	public blockUranium () {
		super(Material.ROCK);
		setUnlocalizedName(Reference.MODID + ".blockUranium");
		setRegistryName("blockUranium");
	}
	@SideOnly(Side.CLIENT)
	public void initModel() {
		ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(getRegistryName(), "inventory"));
	}	
}

All required classes have been imported. No errors displayed by eclipse

 


{
  "forge_marker": 1,
  "defaults": {
    "model": "km:blockUranium"
    
    
  },
  "variants": {
    "normal": [{}],
    "inventory": [{}]
  }
}

{
  "parent": "block/cube_all",
  "textures": {
    "all": "km:blocks/blockUranium"
  }
}

public class allBlocks {
	@GameRegistry.ObjectHolder("km:blockUranium")
	public static blockUranium blockUranium;
	@SideOnly(Side.CLIENT)
	public static void initModels() {
		blockUranium.initModel();
	}
}

The initmodel function is being called in the CommonProxy class within the Preinit function

 

Edited by karrablaster123

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